In Starfield, there will be procedurally generated content, but there will be manually created areas. So, I understand this as: “Outlaws will be smaller scale, but we are trying to spin it in marketing speech”.
That’s a fair enough point to highlight, I think.
You’re making an open world game in space, launching around the same time as an open world game in space from a developer thats famous for “quantity over quality” worlds. Unless starfield totally flops, then odds are everything similar will be compared to it for years to come, the same way open world fantasy games were compared to Skyrim and Oblivion before it.
Making a point of highlighting how your game is different from starfield is not bad move, especially in a time where people are becoming more and more jaded with big open world games.
Absolutely. Imagine how hard can it be to make a whole city fun and full of content. Now apply that to a whole freaking planet!. There’s absolutely now way that manual work can beat procedural + manual work… I mean, by definition it’s just LESS stuff.
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sounds great but they’re talking about having multiple hand-crafted areas that are larger than entire regions in recent assassins creed games which means at least one of a few things
- this game isn’t coming out for years
- the amount of crunch needed to get this game out the door is going to be horrendous
- the game will be huge but also insanely empty
Developer Massive Entertainment - with publisher Ubisoft - proudly claimed the game was the “first ever open-world Star Wars game”
Did they forget about Star Wars Galaxies?
publisher ubisoft
😞