If you own either game already, you’ll get it for free.

    • MurrayL@lemmy.world
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      4 months ago

      Except this new release doesn’t erase the existing game, and doesn’t prevent people from continuing to make mods however they want.

      It’s a new version with new features and content, and they’re even giving it to existing owners for free, but people still find a way to complain.

    • jay@mbin.zerojay.comOP
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      4 months ago

      It’s a weird take from someone kind of uninformed. The assumption that the company would base the release off of the GPL’d version and not the original source code is odd. Also, the claim that it’s Windows only when it’s cross platform so…?

      • ygpa@lemmy.world
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        4 months ago

        One of her points that resonated with me was that to get modern levels to work they did have to re-implement Boom features, which were GPL.

        • jay@mbin.zerojay.comOP
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          4 months ago

          Looks like it’s a different engine, actually. So yeah, makes sense that if they needed to reimplement features, it’s new code that wasn’t pulled from Boom, so doesn’t need to be GPL.

          • ygpa@lemmy.world
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            4 months ago

            Yeah it’s a port to Nightdive’s Kex engine. It wasn’t a literal accusation of a GPL violation, more just being disappointed about seeing open source work being captured into proprietary software.

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        4 months ago

        My main takeaway is that the original Dooms owe much of their cultural relevance to work done by the community for free, under the open source ethos.

        And then there’s the creative work done using those tools: thousands of hours worth of megawads, total conversions, one offs, and weird little experiments - that have been responsible for keeping Doom actually relevant.

        For decades, nothing new happened with Doom 1, 2, or 64, that wasn’t authored by us, and for free. The retro dooms weren’t exactly abandonware, but for all intents and purposes the franchise has been community run. Yeah you buy the official IWADs from their license holders, but that was the extent of it.

        Yes they have the legal right to charge for this work, but like, it’s not the coolest move given all the history.

        EDIT oh wait I read on a bit - it’s free? That changes things. Definitely wish it was more open, but at least it’s not a cash grab

        • jay@mbin.zerojay.comOP
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          4 months ago

          It’s a whole new port of the game given away freely to those who had previously paid for the more recent ports.

          • grrgyle@slrpnk.net
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            4 months ago

            Yeah, I saw that. See my edit. I’ve had a chance to play it and it is pretty good. Definitely not as good as the previous ports (I spotted some lighting glitches, artefacting, and mobs getting stuck on linedefs; dark rooms also do not look as “textural” as in previous ports – this is just what I spotted lazily playing through the first episode anyway).

            But the audio options are fun, and it’s nice to have an excuse to play through the whole series again (actually, I just played through Doom 1 last week and was about halfway through Doom 2, when I got news of this port (thanks to this post!), so that’s why the old ports are so fresh in my mind). Also, the achievements look actually attainable rofl, for those who like to get that 100%.

  • breakingcups@lemmy.world
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    4 months ago

    Given the fuckups around definitive editions and the fact that there’s already so many great, free, open source Doom engines and content, this feels like a money grab and a step backwards.

    • ThirdWorldOrder@lemm.ee
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      4 months ago

      How is a free update now somehow a money grab? This is definitely not a step backwards. They even made a new episode.

    • jay@mbin.zerojay.comOP
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      4 months ago

      The games cost like $2 on Steam. They probably lost money doing this if anything especially since they gave it away free to people who bought the previous releases.

    • FangedWyvern42@lemmy.world
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      4 months ago

      It’s free and it’s not like Doom is a famously expensive series of games or anything; each entry is 5 quid at most unless it’s 2016 or Eternal.

  • viking@infosec.pub
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    4 months ago

    I own both, but on a set of 3.5" floppies somewhere in my dad’s basement. If they even still work… Doubt I’ll be able to claim my copy somehow.

    • jay@mbin.zerojay.comOP
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      4 months ago

      It’s an upgrade to the DOOM (1993) and DOOM II versions on Steam currently, which usually are only $2-3 each from what I remember.

    • dan@upvote.au
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      4 months ago

      I was going to say the same thing - will they send me a floppy disk with the upgrade?

      • viking@infosec.pub
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        4 months ago

        That would put me in a bit of a pickle, my last floppy drive went out of business sometime in the mid 2000’s. As soon as bootable USB sticks for recovery became viable, don’t exactly know when. But in my last 2 desktop computers I doubt I used the floppy drive once… Built them in mostly out of nostalgia. Or habit maybe.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    4 months ago

    What if I want to keep the original version? Can I still access it? I’m getting sick and tired of my games being replaced with shit I never asked for, even if it is arguably a “better” version.

    • jay@mbin.zerojay.comOP
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      4 months ago

      When you launch, you get a prompt from Steam asking if you want to run this new rerelease or the original MS-DOS versions.

    • Davel23@fedia.io
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      4 months ago

      It’s already out, checked my Steam library and both this and the original versions are there.

    • Codex@lemmy.world
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      4 months ago

      If you check the folders as well, all the .WADs are there for everything (if you want to use them with a different port/engine). Not sure if it detected which games I already owned, but my version is actually Doom + Doom 2 + Final Doom + Master Levels + Sigil + NRFTL + LOR (new campaign). Plus all the featured mods (from the recent console ports) and a regular user-driven mod browser.

      It’s a pretty overwhelming update to the already decent Kex engine port that’s been on consoles for a while. They added a bunch of dvd-extras too like concept art and such. It’s not my favorite way to play but it’s still a pretty great free update!

  • Varyag@lemmy.dbzer0.com
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    4 months ago

    I have been having an absolute BLAST with this new version since yesterday. The news of this and the subseauent drop as a free update for the versions I already owned on GoG and on the Switch just made my whole week, where I was bumned by the Helldivers bullshit.

    A solid new port by Nightdive, implementing most of the modern mapping techniques, able to run a LOT of custom content that was created over the past 30 years. Plus extra artworks, bonus IDKFA soubdtrack by Andrew Hulshult, addon downloads on all platforms (with user sent ones on the PC), and 16 player multiplayer?

    This is now the immediate response to anyone who wants to get into Doom nowadays. No need to fiddle with sourceports or go chase obscure mods, they’re ALL there. If you get more into Doom modding after that, you can go after all those things later. It’s great!

    • jay@mbin.zerojay.comOP
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      4 months ago

      I ended up playing through the first two episodes of DOOM for the first time in forever because of this release and how good it is. Feeling like tonight is time for episode 3!

  • jay@mbin.zerojay.comOP
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    4 months ago

    I just tried the online multiplayer, jumped into a co-op game with someone else in Doom E1M1 and it slowly started filling with players and got both crowded and chaotic. 16 players running around a map is just insane fun.

  • Baggie@lemmy.zip
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    4 months ago

    I tried it out for a bit. it’s not bad at all, but there’s a bunch of stuff in there that doesn’t gel with me personally. I had to turn the crosshair off because it was too high on the screen, and the autoaim was causing me to miss shots due to height differences. It’s neat enough and I’m sure it’s a great option for consoles, but I’ll stick to gzdoom myself.

      • Baggie@lemmy.zip
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        4 months ago

        It has, but it was aiming at the wrong monsters sometimes? Either that or the auto height aim wasn’t kicking in sometimes. Not the worst thing in the world for sure, easily patchable.

      • AnUnusualRelic@lemmy.world
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        4 months ago

        I never noticed auto aim in doom.

        Granted it was a long time ago, but I think I would have noticed.

        • jay@mbin.zerojay.comOP
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          4 months ago

          The simplistic explanation here is that Doom’s collision detection is basically all on a 2D plane. If you are firing a chain gun towards a wall, it will hit directly in front of you. If an enemy just happens to be on top of that wall and walks in front of you, the chain gun shots will hit them. It’s most noticed - and most annoying when it doesn’t work when you want it to - with rockets.

  • Matriks404@lemmy.world
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    4 months ago

    A new episode looks sick! It’s an amazing what they do with a freakin’ 30-year old game! I love seeing stuff like this.

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    4 months ago

    Sweet! I haven’t played classic DOOM is quite some time. So this will be fun to check out since it’s already on my GOG.

    Maybe I’ll check it out along with Selaco this weekend.

  • Evil_Shrubbery@lemm.ee
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    4 months ago

    What prompted this - did they find a machine that wouldn’t run it??

    (Im joking, not really asking)

      • EarMaster@lemmy.world
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        3 months ago

        I’m just making fun of the MCU’s recent announcement that Robert Downey Junior is playing Doctor Doom in some upcoming movies and also the inclusion of Doctor Doom among other Marvel characters in Fortnite.