Forgot what made me think about this topic but I’ve been considering this for a week or two… Curious what you all think.
When I mean “hardest” “video game”, I mean whatever game that you find objectively more difficult than all other ones on the market, as long as it’s a video game. I guess exposure to different genres/types of games can influence the answer to this question a lot so… Hence I was curious about your rationale.
I have a pretty solid answer & rationale but I guess I shouldn’t share that in the main post to bias results…
QWOP, by a wide margin. Reasoning: It’s free, go try it.
There is one game, one level, that was so hard to beat that I just gave up and walked away, never to return. The stampede on Lion King from the SNES.
A lot of games from that era were epically hard; few games had a difficulty setting, a lot of tie-ins meant games looked and played polished but no effort was given to make a solid game, computing power meant there was usually only one way to complete a mission or level. However this was a game made for kids and that fucking game, that fucking level was simply bullshit.
The Stampede?
I hardly ever beat Level 2…aka. the platformer version of “I Just Can’t Wait To Be King”.
And Level 3 has some annoyingly tough jumps too. I think The Stampede is level 4?
The only way most of us ever played the second half of the game is level select…
Even if I somehow managed to outrun the stampede and climb the waterfall, I could never ever manage to beat Scar. Thank goodness for older siblings.
I got all the way to the last level once… but never beat it. The lava level man.
There are so many kinds of difficulty that this is hard to answer.
There’s fake difficulty, where the game is just being cheap. Some games are hard because their mechanics or controls are just janky.
Some games are easy to lock yourself out of the ending and not know it. Try the game from the start again!
There’s genuinely difficult games, but any time a game is difficult in a “fair” sense, there are people on the internet who’ll beat it with a guitar controller, or blindfolded, or without any power ups.
If you want a game that not many people could beat…I don’t think many people could beat Bokosuka Wars today…
I’m glad you mentioned this! I completely agree… Which is kinda why I was asking about this in the first place. I was curious what others consider as objectively “difficult” for them, and I got my answer: my sense of “difficult” is very different from that of most Lemmy users…
fake difficulty
IMO I felt a lot of the answers pointed to games that are extremely high on the “cheap” scale… I mean yes cheap games are difficult, but yeah it does feel a bit artificial on the difficulty scale.
Which is also precisely why I didn’t think of most platformers as among the hardest games. Like for example the original IWBTG; is it difficult? Sure it is, but a large part of it comes from the game being cheap AF… Someone with good platforming skills can clear every section with a few tries. And the higher difficulties just reduce the number of checkpoints, not actually making the game fundamentally more difficult… I mean there are genuinely difficult platformers but there are objectively more difficult games out there
so many kinds of difficulty
I’m actually surprised almost no one mentioned any type of PvP games or games that are primarily reliant on competing against other humans… they go insanely hard, but like how much of Street Fighter’s difficulty is you being better than the other person vs just “know how the game works”?
If you want a game that not many people could beat
My favourite genre of games almost universally feature levels that probably fewer than 100 people across the world could beat (not counting customs), so… yeah.
Precisely. There are games where random factors like a particular loot drop, or doing well in an early battle thanks to random critical hits, or a good randomly generated starting point all determine if the game is reasonably beatable, or if you end up softlocked.
There are other games with certain, let’s says pranks, played on players with one hit kills that can only be avoided with foreknowledge. In modern games, at least these pranks are made shortly alter save points or there is a Dark Souls like way to regain equipment/progress. In a lot of older games, the player is forced to restart a big chunk of the game. At that point it becomes a test of patience rather than skill to replay the same level over and over.
Then there’s games like the original “pirates!”. It has an anti cheat that would present itself as a simple question like “do you recognize whose pirate flag that is”. The answer is in the booklet, and if you answer wrong nothing visible happens but the difficulty is cranked so high that the game becomes effectively unbeatable.
The original Prince of Persia
Those damn spike traps!
Okay that quickly went from “I think I can do this with some practice” to “what the actual fuck” to me… congrats on clearing the game
I haven’t touched classical bullet hell games since high school so… guess I should give them a try!
I’ve really only played Touhou in middle/high school… Imperishable Night was actually a really formative game for me, loved the OST and played quite a bit out of it. Fairly sure I’ve cleared this particular one on Easy, might have made to Stage 5/6 on Normal… Definitely didn’t clear Scarlet Devil on Normal because my motor skills were terrible back then
I should be able to clear Normal/Hard now that I’m older and more skilled. If I have the patience/time that is…
Edit: apparently I forgot how to do math and got the game release numbers wrong
That’s awesome! Loved Imperishable Night too, I played it so much along with Perfect Cherry Blossom and Subterranean Animism. As for Embodiment of Scarlet Devil it’s generally considered one of the harder games of the series
Ketsui or DOJ are up there too but futari is rediculous.
Just try to play Dwarf Fortress, and you’ll drop any other opinion on this subject. Especially the ASCII version of the game, not the fancy graphical one.
Adventure Mode is even more difficult within Dwarf Fortress: I once had a fresh character start in a village and he died from blood loss while I was grinding levels by wrestling salmon in a nearby river, and it bit my characters toe off.
That’s the kind of stories only DF writes. No other game comes even close to this.
I have to admit that I have never done adventure mode, and can’t do it now as I am to busy with my other hobbies to play anything but a quick round of solitaire. But DF will always hold a special place in my heart, and I hope I can one day play the courage 1.0 version of it.
I can’t speak for ASCII mode. But DF is not hard, once you learn the game, unless you specifically go looking for a challenge.
The only real difficulty is just how much there is to learn about the game.
If you build defenses, never dig too deeply, and learn the basics of keeping your dwarves happy, you could play a fortress for hundreds of in game years. But that would get boring.
Having played a lot of Dwarf fortress in ascii mode as well as with tilesets, I agree with you. It’s not especially difficult to make a successful fortress. However the game is definitely obtuse, even more so with the ascii graphics. Just figuring out what is happening on the screen and which combination of buttons to press to do what you want is quite difficult.
The steam release does some work to remedy the situation though.
I tried to get into this game because I like Rimworld but damn is it so hard to learn. I couldn’t even get past the tutorial.
Hey, at least there is a tutorial. When I started, there wasn’t.
Fear and Hunger is a contender. If you aren’t aware, imagine a JRPG where you kill god at the end, but you don’t ever level up. Also the first enemy you fight is very likely to kill you, and has just as much of a chance of doing so on your 100th playthrough. Oh, and you start from the beginning every time you die.
Fear and Hunger seemed like an interesting game, until I found out the true horrors of what some of the enemies do to you, and that put me off. If you think getting your head pecked off by the Crow Mauler is bad, what if I told you that rape is a highly recurring theme in that game?
I haven’t played it myself, but I understand there are mods to remove nudity at least, and I would expect the sexual violence as well. That would be a requirement for me to try it.
Such a mod does exist, and I’d be shocked if it didn’t also remove any scenes of sexual violence.
An example of what I mean is the Harvestman, which the video doesn’t fully explain and for good reason. He not only begins the fight creepily caressing members of the party, but from the third turn onwards his attack becomes a coin flip.
Fail it, and it’s an instant game over, where you’re treated to a cutscene where the Harvestman breaks your limbs then fists you to death.
Probably some of the old Nintendo games. Silver surfer is an extremely difficult bullet hell. Battletoads required insane memorization and timing, pretty sure you had to act before the game even told you in some places.
Shattered Pixel Dungeon with all 9 challenges active. I know there are a few people who have won the game with all 9, but my god is it hard.
Shattered Pixel Dungeon with nothing active is impossible for my dumb ass
I got good enough at it that I could win with no challenges about 2/3 of the time. Hit me up if you ever get stuck.
Thank you! I’m aways stuck. My longest run is level… five? I haven’t played for a few days since I realized I can use the clock button to wait a turn, letting foes come to me and not being the first attacked.
I have so much to learn.
If you want some basic tips, here is what has worked well for me:
- Surprise enemies as often as you can so you get auto hits (use doors)
- Focus on one character at a time until you win, then move on to the next - each one requires a different strategy
- Save up your enchantment scrolls until you get good weapons, armor, rings, etc. Don’t dump your enchantment scrolls into a dagger or leather armor. Hold out for a great sword, great axe, etc. and plate armor.
- Save up scrolls of mapping and potions of mind vision for the demon halls (last levels of the game). They are full of traps and fairly tough enemies so having maps and knowing where enemies are is huge.
I was thinking this as well most games when you beat them once you can pretty much do it every time. I still die a ridiculous amount in this game.
Such a good feeling when you finally win, though. The best I’ve managed is 3 challenges.
Toss up between RC Pro-Am and Ninja Gaiden on the NES. I beat them both and they were both a real bitch. So, so many times I got to the final race or stage and couldn’t do it… so you start all over from the beginning.
Games like that don’t exist anymore.
Battletoads
Gosh damn fuckin bike level
I always put the original Blaster Master on the NES up there.
It had no save capability at all, nor any codes to stop & restart later. When you sit down, you better be ready to do the whole 4+ hours in one playthrough (or just leave the NES on & walk away).
But the kicker was that once you got hit just a few times, you might as well restart. The gun (in person mode) would power down with each hit, and after a few hits, well, you just didn’t have enough ‘oomph’ to kill the bosses. But the power-ups to get the gun were fairly sparse in the first place, so once you got hit, it wasn’t like you could just retrace your steps & power up again.
Mildly interesting, at least to me, I understand it’s been remastered for the Switch. It now has save points AND being hit doesn’t reduce your gun’s power. That would make it a completely different game. I’m be curious to check it out someday. If nothing else, I’m curious to see how much of it I remember. I suspect I can autopilot the first 2 hours, despite it being 40(?) years later.
This is a roguelike for people who find Nethack too easy. Then you have the option of layering in challenges like blind, pacifist, and vegan. Go ahead, try playing through as a blind, vegan, pacifist Tourist. I dare ya.
Faster Than Light.
Seriously you could play ten games a day for a year and not even come close to winning, even if you’re quite good at it.
Try DCSS.
Celeste is a truly difficult 2D platformer. VVVVVV follows behind. Metroid Dread is a cruel one.
F-ZERO X and GX are both racers with incredibly high skill ceilings. Which one is harder depends on what you’re doing with the game. I’d argue GX has harder base gameplay, but X has harder speedruns.
I’ll also mention Final Fantasy IV because it’s shockingly difficult compared to the rest of the series. This one gave me a more game over screens than any of the others.
Metroid Dread still kinda … bothers me. At the risk of sounding overly contentious, am I the only one who thought it was like a 7/10 action game and a 5/10 Metroidvania?
I won’t go into it all now, but I feel like the difficulty spike is a knock-on from the lack of collectibles. While you can argue about the usefulness of previous collectibles in Metroid games, in Dread they’ve been pared down to Missile Tanks, Energy Tanks, and Power Bomb Tanks. To make discovering those limited things more valuable, they pumped up boss difficulty so you’d either have to come in with a sufficiently high stockpile or perform a counter.
I’m not sure if that’s 100% accurate and I may be generalizing my own experiences too much, but otherwise there’s just not really enough excuse for me to go out of my way and collect all those Missile Tanks unless I’m specifically going for a completionist run. Seeing yet another +5 Missile Tank tucked away somewhere just doesn’t make me go, “Wow, I need to get there!” but increasing the boss difficulty to a point that requires it also makes it feel less optional? Anyone agree?
certified Dread disdainer
I agree & I’m old enough to have played all the Metroid games when they were released.
The biggest problem with Dread is there’s a million games that have released since the last 2D Metroid that have done so much more with the genre that the name isn’t pulling it’s weight like it once did, and they forgot to innovate.
They tried to recapture the “oh shit” feeling of encountering X from Fusion in Dread, but the quick-time instakill events just made it tedious and annoying.
The GBA/DS Castlevania games are all 8/10+ if you’re a fan of metroidvanias and a collection recently released on Steam/Switch. They all take the same formula and change things to make it feel familiar, but different, and give you plenty of things to go back for after you’re “done”.
Finishing Dread became a chore about 2/3 through, it just stops being fun.
I’m waiting incredibly impatiently for Hollow Knight: Silksong, as Hollow Knight is pretty much the game all Metroidvanias is compared to at this point and it is top notch.
Same on all accounts. Got the original NES Metroid for my birthday when I was a kid and impacted my taste in games forevermore. Of course I’ve played all the Castlevanias as well and Hollow Knight is a masterpiece.
It’s hard to properly compare because I’ve played Super Metroid more times than I honestly remember and have only made it through Dread 1.5x (at best). There are so many cool rooms in Super (and even later games like the Prime series) where I play them and go, “Oh, this is the room with X!” where X is a cool encounter, maybe a friendly/non-hostile creature, or an entertaining set piece. Dread doesn’t really have that, the areas check off zones like flavors of ice cream, the music is not memorable, and creatures are often used across multiple zones, further diluting any uniqueness to the areas.
It’s best summed up by this screenshot I took of Dread (I added the red outlines around the black space myself to highlight my point). Notice how the foreground has no character or texture and all the detail has been pushed into the background, which is essentially the negative space you traverse through. My eyes don’t really hold on this area, they capture the boundary of the play space and then navigate through it, passing over a lot of the inconsequential stuff in the background. Again, compare to Super.
Also the EMMI stealth sections are so incongruous with the rest of the game you could cleanly slice them out entirely (while redistributing any of the power ups of course) and the game would be the same. In fact I rather hate them because instead of taking my time to explore and soak in the environment, I’m just chased through a very samey looking area.
Oh and finally, it’s a small point and I don’t want to make too much out of it, but like … the game opens with SPOILERS beating her so hard she loses her abilities. That’s weird, right? Kinda oof, IMHO.
I don’t know how many times while playing Dread I said to myself “wow, that XXXX in the background looks cool, wish I could go there…”