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Cake day: April 22nd, 2024

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  • Sonic Adventure 2’s problem is that it didn’t have enough speed character stages. iirc, the dark side story only had three shadow stages and that’s it, the rest were either the “meh” eggman stages or the god awful emerald shard stages.

    The hero side story wasn’t as bad since it had more sonic stages, but only barely.

    I can go back to SA1 quite a bit, because despite the jankiness, the stages are really fun and you can tackle them in many different ways like you could with the Genesis games.

















  • Regular Slackware user here.

    The biggest reason I use Slackware personally is that it’s the only distro I’d consider a “full system” out of the box. What that means, is that I install it, and I don’t really install much outside of the repos.

    For example, the kde set comes with pretty much every KDE app. I do mean all of them. With other distros, I either have to go hunting for what packages are named what in the repos and spend hours getting everything setup and installed. While on Slackware, I pick the partitions, install, and I have a full desktop with everything I could possibly need.

    Some would say “Oh, but that would take a lot of disk space.”, and funny thing about that, is with BTRFS compressio enabled. A full install of Slackware is only 4gb =P




  • I bought it back when it was in early access. The main hate is how long it took to develop, and how many bugs it has/had.

    The most recent time I played it, about a year and a half ago. You were able to wheely a motorcycle up a skyscraper. Zombies would randomly clip through things, the physics would bug out and loot on the ground would kill you from nudging it, sometimes you were able to just ride through buildings, and the multiplayer lag was abysmal. Just to name a few things.

    I could go on, but for a game that’s been in development for 10 years, it barely shows it.