Follow-up question - each portafilter is two shots right? So if you end up adding an third shot to a coffee, what do you do with the leftover fourth one?
(Or do you have a smaller, single shot portafilter?)
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Follow-up question - each portafilter is two shots right? So if you end up adding an third shot to a coffee, what do you do with the leftover fourth one?
(Or do you have a smaller, single shot portafilter?)
Yes that’s true! I find that games like that have their own sort of niche, in which players usually know quite a lot about the game (from watching others play it online) before jumping in. And there’s an expectation that they’ll refer to the wiki regularly. These kind of games can’t have a tutorial that covers everything, because there’s way too much to cover.
This is a weird one for me because it often depends on whether I paid for the game. I got the first Fallout game for free (from GOG or something), and when I inevitably became confused by the UI and objective I ended up giving up on it. If I’d bought the game (either today or back when it came out) I definitely would have invested a lot more time into it, and got past that initial hump. Back when PC games came on disc with an instruction guide, reading that was part of the experience. There’s definitely a awkward period around the early 2000s when games were becoming way more complex, but before in-game tutorials were regularly a thing. I find it hard to go back to a lot of those games.
Likewise I played the first hour of Resident Evil HD on my PS4 (free with PS+) and never had the motivation to get into it. After paying for it in a Humble Bundle, I played through the whole thing on Steam and loved it! The fact that I’d paid for it was able to outweigh the fact that the game was quite outdated. I guess I felt like I wanted to get my money’s worth.
Any game from 2005-ish onwards feels ‘modern’ enough that I don’t usually have this problem.
Perhaps
LOOOK AЃ ͱANDS
Yeah I agree with all that! Definitely a bit too much school life stuff near the start. The story starts to get properly interesting around the halfway mark, but also branches out so much that it’s hard to follow. I’d love to see a similar game in this setting, with an equal complex story but told in a more standard way.
Also yeah Megumi’s part kinda sucked. Didn’t ever get interesting.
Thanks for the clarification on those bits!
It’s possible I saw it but just forgot, with the number of games currently on my radar. Hearing about it again has reignited my interest though! Will keep an eye on it
First I’ve heard of this game. Looks interesting & the art style is neat!
Wait I’m confused… You’re asking for a fan-made mod to be added to the Switch version of Stardew? 🤔
I’m not sure about Vita, but there is a decent 3DS emulator (Citra). I haven’t tested MGS3 on it
I saw a thumbnail, noped out of there and closed Lemmy for the day just to be safe. Seriously what the fuck is wrong with people ._.
First it’s the ants, and now rodents aren’t allowed to read? And sapient paper cups? Unbelievable
I started playing it years ago but quit after reaching the Strip - this time I will make sure to actually finish it! The writing is great and the quests are really memorable.
You better deliver on this…
Took me a minute
The ant apocalypse doesn’t sound all that bad to be fair. Lets give them a chance
I like the sound of this! The Starfield coffee article was funny. $7 a month miiiight be a little bit much for me - but I’ll keep an eye on this and if the journalism is decent and they put out a fair number of articles I’ll definitely consider it. I guess I used to spend around that amount on gaming magazines…
There’s a German term for nostalgia for a place you’ve never been, fernweh. Perhaps that has some connection?
Path of the Wind from My Neighbour Totoro gives me a similar feeling.
That’s interesting to know, thanks! Most coffee shops where I live would probably never get busy enough to use a spare shot. Perhaps they change out to a single shot portafilter, but I’ve never noticed.