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Cake day: June 23rd, 2023

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  • If you‘re eyeing NFS Unbound for that sweet 90+% discount, get Forza Horizon, The Crew 2/Motorfest or even NFS Heat instead. The effects - which most people take offense with - are probably the only thing about this game that isn’t generic and the only thing I have a positive opinion about. The car handling, the map, the story, the soundtrack, the performance, the cops - the fucking cops… Long rant short: Get a different acarde racer and don‘t waste your time with NFS Unbound. There’s a reason they’re already throwing it away for five bucks.

    NFS Heat is the same shit but better, and The Crew or Forza Horizon are way better than that still.


  • Agree with you, I platinum‘d it but in the end it frustrated me way more than any other Soulsborne title since there‘s practically no different approaches to fights. You either learn the one way they want you to beat the boss in or you‘re stuck. There‘s no choosing magic or a smaller weapon or a bigger weapon or more armor or less armor.

    I also think it‘s by far the hardest of the Soulsbornes (that I‘ve played), it‘s basically the Dark Souls of Soulsborne games lol

    I think I‘d pass on a Sekiro 2, having experienced this once is enough for me.


  • Only Rocket League is over 1000, League of Legends would probably be over 1000 too and CS 1.6 SHOULD be but Steam says 400 which is hard to believe.

    Over 400: Crusader Kings III and Leaf Blower Revolution (obviously this one just ran in the background a lot without interaction…), CS 1.6

    Over 200: Black Ops III Zombies, Skyrim, GTA V, Nioh, Nioh 2, Monster Hunter World




  • That‘s certainly something they‘re gonna want to fix. I hope DF and GN pick up on this, seems like free views and I‘d love to hear what they‘ve got to say on the matter.

    Edit: Also wondering if it‘s the app or if the performance hit disappears when you disable the overlay. Only flew over the article to see what games are affected how badly so mb if that’s mentioned.

    Edit 2:

    HUB‘s Tim tested it and found that it‘s the overlay or rather the game filter portion of the overlay causing the performance hit. You can disable this part of the overlay in the app‘s settings, or disable the overlay altogether.

    He also found that this feature wasn’t impacting performance on GeForce Experience, so it’s very likely a bug that’s gonna be fixed.

    To clarify: Using game filters actively can have an impact on either, but right now even when not actively using them, they cause a performance hit just by the functionality being enabled; a bug.

    The only outlier where just having the app installed hit performance was the Harry Potter game.




  • The version I‘ve got on Steam - which is seemingly the only one - is capped at 30 fps with no way of unlocking it since there‘s game logic tied to the framerate; I assume this holds true for all versions then. The gameplay with its constant camera movement would certainly profit from a higher framerate, it‘s one of maybe five games that I‘ve played where the sluggish camera made me motionsick. And generally higher resolution assets and UI wouldn‘t hurt the game either. I certainly would get a remake if only so I could re-experience Okami at 120 fps without getting sick lol