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Cake day: June 12th, 2023

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  • I am not a counter strike player so my knowledge on the subject is a bit shakey but from what I understand there were a lot of issues with the game on release (which isn’t anything new when it comes to video games). The main issue is that in order to avoid crashing the csgo economy, they transferred everybody’s items and pulled the plug on csgo’s matchmaking. You can still play it of course, but without matchmaking the game is essentially dead.

    The reason I don’t want a TF3 is because

    1. I don’t trust modern valve’s judgement when it comes to game design anymore, especially when the rest of the class based shooter market is setting a bad example. IMO TF2 is vastly superior to games like Overwatch 2, Paladins, Valorant, and Marvel Rivals. I don’t want TF3 to make too many changes for the worst
    2. I am no programming expert but I would imagine that many of the bugs and quirks of the source engine that help make the movement in TF2 as great as it is would cease to exist in TF3.
    3. TF3 would almost certainly mean Valve pulling the plug on TF2, and given 1 and 2, there is a significant chance that one of the remaining enjoyable shooter games would be replaced by slop. TF2 is basically the only remaining casual first person shooter on the market to be honest.

    That is my opinion, maybe I am an out of touch boomer. Chances are that Valve does nothing so I’m not too woried.





  • I would say if I could mandate one nerf it would be the vaccinator. It isn’t as overpowered against competent players as some items (actually it’s quite bad in organized competitive), but in casual you can completely shut down a single player on the other team with it. Nothing feels worse than being the only sentient player on your team only to have a vaccinator medic render you essentially useless. Sadly the best way to counter it is to get your own vaccinator pocket, and the game just devolves.

    I honestly do NOT want a TF3 based on what happend with CS2, but if it were happening I would want to see all of the classes to be given items that allow them to be more fast paced without breaking them. For example, give engineer an alternative to his default teleporter, which is very hard to get value from on 5 control point maps because of how quick and dynamic the mode sometimes is. Give heavy something different that isnt broken too. I’m not sure how to fix these classes to make them less repetitive, but that would be nice to see in a theoretical tf3. They would need to keep a LOT to make it worth playing. I would say mimicing the movement is the most important, even bugs like speedshots and trimping. I am by no means a programming expert but I am assuming that this would be near impossible to get right which is another reason I don’t really want at tf3.

    Lastly, I think there are already spin off games that I already want the most, such as Open Fortress and Team Fortress Classic that will be able to be put onto steam soon because of the SDK being released. In a perfect world i would like to see a competitive mod released as well that fixed some issues with existing gamemodes like MGE (tf2’s community made mod). The in game “competitive” is terrible.









  • demoman@lemmy.onetoAsklemmy@lemmy.mlLeast favorite book?
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    5 months ago

    “Into the Wild” by Jon Krakauer. I read it in high school so maybe I wouldn’t hate it as much as I do if I wasn’t forced to read it, but the plot is basically about a booksmart kid who decides to leave his rich parents and society behind to live in remote Alaska. The book follows Chris McCandless along his journey from the Eastern part of the country, through the South, and finally up the West coast and to Alaska (hitchhiking mostly). When he gets to Alaska, instead of actually being prepared and realizing the risk, he goes into “Into the Wild” incredibly unprepared - he ends up having to stay at his remote camp well into the spring because he didn’t consider all the snow melting would render the river blocking his path back to society completely uncrossable. He ends up dying because he ruins most of a moose by failing to properly smoke the meat, and eats a poisionous plant out of desperation. Obviously this could have been avoided by just doing the proper research or bringing extra food (he only brought a few pounds of rice, and the guy who drove him to his final stop literally told him it was a bad idea to do this with so few supplies and only a .22 rifle). Basically his horrible death could have been easily avoided if he wasn’t such an idiot.

    The author clearly had a ton of respect for the guy, because he spent a year or two peicing all this together. He spoke about Chris (the unprepared trancendentalist wannabe) with a great deal of reverence, acting like he was a martyr for a cause unclear to me. Why you would want to spend years of your life in an attempt to immortalize an idiot, I am not sure. The author also decided to randomly interrupt the main story with a few chapters about his own moronic adventures, which made an already bad book worse.