- cross-posted to:
- gaming@beehaw.org
- gaming@lemmy.ml
- cross-posted to:
- gaming@beehaw.org
- gaming@lemmy.ml
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“Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players in that it protects the [publisher’s] investment and it means the publishers can then invest in the next game”
The only entity benefiting in this scenario is Denuvo, while the client clutches their pearls to protect a misguided concept of the elusive lost sale. Denuvo rakes in cash in the name of copy protection, but the truth is most acts of piracy are driven by a lack of means to obtain the product or a desire to demo the product.
Sure it’s their right to protect it but I don’t think there’s any accurate way to actually measure the impact of games with and without such aggressive copy protection.