Jimbo@yiffit.net to Gaming@beehaw.org · edit-29 months agoWhat. Can I have timing to 3 decimal points please?yiffit.netimagemessage-square5fedilinkarrow-up151arrow-down10file-text
arrow-up151arrow-down1imageWhat. Can I have timing to 3 decimal points please?yiffit.netJimbo@yiffit.net to Gaming@beehaw.org · edit-29 months agomessage-square5fedilinkfile-text
minus-squareSomething Burger 🍔@jlai.lulinkfedilinkarrow-up9·9 months agoNot needed. Trackmania has times in thousandths at 60FPS. Physics run faster than graphics.
minus-squareKache@lemm.eelinkfedilinkarrow-up4·edit-29 months agoOh, interesting Hell of a frame budget to work by, but I don’t know much about game programming
minus-squareReil@beehaw.orglinkfedilinkEnglisharrow-up7·9 months agoIf you’re a little clever with interpolation, you don’t need to run at 1000s of frames per second! You’d just calculate how much time after the last frame it would take to cross the line at the last known speed and position.
Not needed. Trackmania has times in thousandths at 60FPS. Physics run faster than graphics.
Oh, interesting
Hell of a frame budget to work by, but I don’t know much about game programming
If you’re a little clever with interpolation, you don’t need to run at 1000s of frames per second! You’d just calculate how much time after the last frame it would take to cross the line at the last known speed and position.