• Gestrid@lemmy.ca
      link
      fedilink
      English
      arrow-up
      63
      ·
      edit-2
      6 months ago

      PlayStation doesn’t have an X button, it has a Cross button. /j

        • JackbyDev@programming.dev
          link
          fedilink
          English
          arrow-up
          13
          arrow-down
          1
          ·
          5 months ago

          It makes extremists only able to push a single button and particularly combative atheists able to push none. At least Christians can jump I guess.

          • Excrubulent@slrpnk.net
            link
            fedilink
            English
            arrow-up
            3
            ·
            5 months ago

            Only on playstation. On xbox and most PC controllers they can mostly attack. On switch they do like… the least common main action, or something context sensitive.

        • AngryCommieKender@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 months ago

          If you used a time machine to go far enough back in history, I bet you could find a civilization or two that those would be religious symbols.

        • Gestrid@lemmy.ca
          link
          fedilink
          English
          arrow-up
          8
          arrow-down
          1
          ·
          5 months ago

          This isn’t a joke I made up on my own, either. That’s legitimately what Sony calls it.

          • Excrubulent@slrpnk.net
            link
            fedilink
            English
            arrow-up
            4
            ·
            5 months ago

            Honestly I back that decision. They’re all basic shapes, not letters, so cross is the obvious name for it. I started calling it that based on that logic without being told to.

            • dual_sport_dork 🐧🗡️@lemmy.world
              link
              fedilink
              English
              arrow-up
              4
              ·
              5 months ago

              And Sony originally had the intention of each symbol alluding to a particular action or concept:

              • O is confirm or okay.
              • X is cancel or go back.
              • ☐ is map, menu, or option
              • Δ is heading, recenter, or point of view
              • Excrubulent@slrpnk.net
                link
                fedilink
                English
                arrow-up
                1
                ·
                5 months ago

                Interesting, especially that they intended the confirm and back buttons to be nintendo-like but I’ve never seen them used that way.

                • dual_sport_dork 🐧🗡️@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  3
                  ·
                  5 months ago

                  They are used precisely that way in most Japanese titles, but for some reason when Playstation games were localized outside of the Japanese market the baffling decision was made to swap the positions of the OK and cancel buttons. So we got X for OK and O for cancel, which totally makes sense…

                  • Excrubulent@slrpnk.net
                    link
                    fedilink
                    English
                    arrow-up
                    1
                    ·
                    5 months ago

                    I think it was to be similar to the XBox layout. I did wonder why the X was there, but never really asked.

                    It’s interesting because I’ve just recently learned the Japanese layout on Switch and it’s really sticky in my brain to the point that it’s taken over, so I’ve switched over on my PC controllers too. Except now games don’t know what to make of it, like Hollow Knight let me remap controls so button 2, which is B and on the bottom, is jump, and button 1 is A and on the right is spell. Now the menus behave the Japanese way, but also the game thinks that A is called B and B is called A because they were remapped and it assumes jump must be A and spell must be B, so now I need to ignore the button prompts in menus.

                    Also Bopl Battle lets you remap controls, but then it forces jump to be confirm no matter what, so you can have A for confirm and B for back in the main menu, but when you go into the game B becomes confirm and A becomes back. Me and my kids have bounced ourselves out of matches so many times it’s infuriating.