• DarkThoughts@fedia.io
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    6 months ago

    That’s a years if not decade+ long project though, including major investments of time and money that you could pour into actual games. You can’t just stomp a new game engine out of the ground, especially not with how complex video games in of itself have become, and if you want it to be as moddable as their current one.

    • mox@lemmy.sdf.org
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      5 months ago

      That’s a years if not decade+ long project though

      Yep.

      You can’t just stomp a new game engine out of the ground

      I don’t know what you mean by that, but creating new game engines and migrating from one to another have both been done before.

      Is either of those tasks fast or cheap? Of course not.
      Are they worthwhile? Sometimes.
      Are they possible? Absolutely.

      especially not […] if you want it to be as moddable as their current one.

      Well, I can understand why you might assume that if you don’t have a lot of experience in software development, but it’s just not true. Making an engine that allows for very moddable games is mainly about planning for it during the design, and either building good tools for the game data or publishing the specs so other people can. It’s not arcane magic.

      (And for what it’s worth, while Creation Engine is quite moddable, it has enormous room for improvement in that area. Actually working with it can be a very frustrating experience.)

    • TachyonTele@lemm.ee
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      6 months ago

      They already built their new engine. That’s what Starfield is using.

      • DarkThoughts@fedia.io
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        6 months ago

        lol, no. Starfield is still using the creation engine, which is based on gamebryo, which they’re using since Morrowind.

        • TachyonTele@lemm.ee
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          6 months ago

          Correct. And they made a new version for Starfield. That’s all they’re going to use. Anyone that thinks they’ll ever switch engines is daydreaming.

          • WraithGear@lemmy.world
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            6 months ago

            It would be nice if the game speed and physics interaction were not tied to a inconsistent variable such as frame rate. And it seems that the more they pile on the gambryo engine the less receptive to modding it gets. But i can also accept that the cracks in the games that grow over time may not be the engine, but Bethesda prioritizing MVP centric development over hammering out the problems. Modders are carrying an auful lot of load to even get the games running.

              • DarkThoughts@fedia.io
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                6 months ago

                Dude… You are the one missing the point here. lol We were talking about them making a new actually modern engine, instead of sticking to their old gamebryo trash heap. And then you come along, claiming that they already did that, even though they literally did not. Please stop playing daft.

                • TachyonTele@lemm.ee
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                  6 months ago

                  They DID make their modern new engine. They spent five years upgrading gamebryo/craption. They aren’t going to change engines.

                  That is their modern engine.
                  I don’t know how else to spell it out lol.

                  That’s all they’re going to use.

                  • CaptPretentious@lemmy.world
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                    6 months ago

                    They had a turd. They polished it up a little. It’s still the same turd.

                    Their ‘modern’ engine is only modern to them, but it’s pathetically behind everyone else. I can only imagine the spaghetti code that thing is at this point.