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StrangeScaffold [developer] DEC 2 @5:22am

FAQ: Yes, We Support Kinect

Q: …This game supports Kinect?

Yes!.On PC only, if you plug iri a Kinect 2.0 to-your computer while the game is:apen, you-tan play through the entirety of the game using Kinect controls. Grab meat with your meat harids! Your body is the controller! We live in the future. Good luck.

Q:Is Kinect the optirnal way to play Space Warlord Organ Tradirig Simulator? Absolutely not.

Q: Why would | play a fast-paced reflex-based economic tycoon using Kinect?

| have no earthly idea, but | am personally sending the first person to direct message me documented proof of using a Kinect to play through the entirety of the campaign, (reaching the “The Top 0.1%” reputation level) a $50 Steam gift card. Primarily so I can. meet the kind of person who would do that to themselves, and plead with them for mercy lest they destroy us all.

Q: How did you put Kinect support into a game in 20217

| work with a brilliant, slightly unhinged creative programmer named Sam Chiet,. and one day, at 3 AM, | blearily opened my phone to find a video.of the game working with full functionality on a Kinect. And a tablet. And a Wiimote. You know, for the Nintendo Wii (2007).

He apparently did ail of those experiments in one night just because he cold, and Has since dedicated a large portion of his time to single-handedly becoming the final Kinect developer. | decided the safest option was to stay out of his way.

Q: Why did you put Kinect support into a game in 2021? | embrace the Sun with arms outstretched so that my oblivion will be. one og my own choosing.

    • turmacar@lemmy.world
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      2 months ago

      Lack of sales IIRC. They’re very neat but kind of niche because of their non-standard layout, they were aiming to be a keyboard/mouse replacement instead of “just another controller”. Extremely customizable control schemes too.

      Would absolutely love a 2.0 one based off the Steam Deck or something.

      • Captain Aggravated@sh.itjust.works
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        2 months ago

        I seem to recall a statement made by Gabe that the very conventional control layout of the Steam Deck is in reaction to feedback they got about the Steam Controller, that it needed to have zero learning curve