• conciselyverbose@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    15
    arrow-down
    1
    ·
    2 months ago

    Yes, people can still cheat with a camera and manipulating inputs. There will never be a way around that.

    But that’s entirely unchanged by adding malware, that, even if it could theoretically work, should be a literal crime with serious jail time attached. Client side validation is never security and cannot resemble security.

    • andyburke@fedia.io
      link
      fedilink
      arrow-up
      5
      arrow-down
      3
      ·
      2 months ago

      There are ways to detect and stop that, but they can and should happen on the server, not on the client.

        • andyburke@fedia.io
          link
          fedilink
          arrow-up
          3
          arrow-down
          1
          ·
          2 months ago

          There are lots of options such that you can tune your false positive/negative rate. 🤷‍♂️ Tons of ways you can structure this depending on your game’s tech.

          • conciselyverbose@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            2
            ·
            2 months ago

            No options that resemble legitimate or evidence based in any way.

            If a computer has the exact same input and output tools as a human, you cannot possibly do better than guessing. It is a literal certainty that you will ban legitimate players doing nothing wrong for being too good if you try, and it’s unconditionally not acceptable to do so.

            • andyburke@fedia.io
              link
              fedilink
              arrow-up
              3
              arrow-down
              2
              ·
              2 months ago

              Client side anti-cheat faces similar issues, and there unlike your server you don’t control the hardware.

              • conciselyverbose@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                2
                ·
                2 months ago

                I’m not sure why you think I’m saying client side is better when I called it malware.

                There is no approach that is theoretically capable of doing anything at all to impact a camera and automated inputs, and there is no way of trying to do so that is acceptable. It’s simply a reality of online gaming.