More than two years after Russia’s full-scale invasion delayed its release and upended its developers’ lives, Ukraine’s "S.T.A.L.K.E.R. 2" — one of the most anticipated video games of the year — was released on Nov. 20.
Employees of GSC Game World, the Ukrainian company
Just to add a little insight to this; compiling shaders on your own machine is an absolute win in bandwidth and storage space.
Isn’t the game some 150GiB?
Who on earth worries about bandwidth nowada… Oh, them. Lol 😂
Not everybody has the money for good internet…
Fibre is only a few euros a mon… Oh wait, them again 😂