• otp@sh.itjust.works
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    1 day ago

    If a dev wants to make X per game, they could get X with a lower price point on Epic. To still get X, they could sell the game for a lower price on Epic. That lower price may get some people to buy the game who wouldn’t buy it for anything more.

    The game can still be sold on both Steam and Epic, which is the whole point of this discussion, so Steam having a larger userbase is irrelevant.

    • Blueteabag@sh.itjust.works
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      2 hours ago

      That’s where your thought process is wrong, when you sell something that you can replicate for free the thought process isn’t “I need to cover my costs of Y and make Z% profit on top of that” the thought process is “What is the maximum amount I can charge without losing too many customers, maybe even make 1 or 2 different collectors editions to get the people what wanna pay even more” > you catch all the people that pay full price at launch and a couple months later you put it on a 20% sale to get everyone else.

    • GoodEye8@lemm.ee
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      1 day ago

      If the userbase is irrelevant then X per game is also irrelevant. X per game matters only in the context of how many sales you’ll make. There’s a strong correlation between sales and userbase because more users means more potential sales.

      • otp@sh.itjust.works
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        21 hours ago

        Steam’s userbase is irrelevant in the example I’m explaining because they can still sell it on Steam. They won’t lose Steam customers by having a lower price on Epic.

        • GoodEye8@lemm.ee
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          19 hours ago

          You wanted to know why there aren’t all time lows on other stores. You agree that the lower the price gets the more people are likely to purchase it. But then you think userbase is irrelevant?

          Let’s say there are 10 million gamers in the entire world, 90% use steam 10% use Epic. Not that it matters but I’ll add it anyway to further prove the point, Epic takes 10% and Steam takes 30%. You make a game that 50% of all the gamers in the world want to buy at a certain price. Let’s say you have no issues selling on Epic and you sell at full price ($60) to the 50% of Epic customers. You make $60 * 0.9 * 1 mil * 0.5 = $27 million. On Steam your game doesn’t sell at all on full price but at 50% off all potential customers will buy the game. So with a 50% discount on Steam you will make $60 * 0.5 * 0.7 * 9 mil * 0.5 = $94.5 million.

          You can literally have Steam take a bigger cut than Epic and sell the game for half a price and still make more money on Steam because the userbase plays a huge role in how much money you’ll actually make. That is why you see all time lows on Steam, because you can sell your game for cheaper than any other store and still make more money on Steam.