All (action)games I know of don’t have real and proper surface collision detection, except some physics games. Just an example: If my Char hits something or someone the weapon goes straight through without any physical reaction, it just counts the damage I’ve done. Are there any games out there, in which physics are calculated correctly and taken into visual account?!

  • ArtikBanana@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    5
    ·
    2 days ago

    I also had Exanima in mind.
    The story is actually already there, it’s just easy to miss :)
    Although I’m guessing once they finish up work on the AI, roles and dialogue system soon, there’ll be more of it.

    • DrumbeatF@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 day ago

      True, somewhat of a “look for the story and you’ll find it” dark souls vibe. I got the impression from dev logs that the end goal is a more traditional RPG story

      • ArtikBanana@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 day ago

        I believe that’s more of a goal for Sui Generis. Which is the game they initially begun working on (and still are).
        They do have some dialogue with Derrin that gives us some lore, so I’m guessing we’ll get more of that.