• Valmond@lemmy.world
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    24 days ago

    You probably dodged a bullet there, thinking you can “just make a game” with a polish that makes it playable. It is a skill you have to learn, several actually. You can learn that if you work in the gamedev industry so I don’t understand why you recommend against it.

    Taking x time off to make a game with low knowledge could be a fun endeavour but not more than hiking IMO.

    Source: ancient gamedev

    • Mikina@programming.dev
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      24 days ago

      I forgot to add that I had a Masters in Game Development and Computer Graphics, which definitely helped, but I still learned most of my gamedev skills by regularly attending gamejams and working on my own projects. I’ve also started working in gamedev for the past year, and I wouldn’t say that it teaches you much, since you are missing out on 80% of actuall development and only crunch JIRA tickets and bugfixes, as a junior that is, without being exposed to the more important parts or other skills. Assuming you join a larger studio with game in progress, in an indie studio with team of 10 people, you’ll probably have a lot more responsibilities and impact on other stages of the game’s development.