While in the past doing a reprint of a book, movie or game was expensive and wasn’t worth if something wasn’t popular, now selling something on a digital store has only a small initial cost (writing descriptions and graphics) and after that there’s nothing more. So why publishers are giving up on free money?

I thought to those delisting reasons:

  1. Artificial scarcity. The publisher wants to artificially drive more sales by saying that’s a limited time sale. For example that collection that included sm64. super Mario Galaxy and super Mario sunshine on switch. The greedy publisher essentially said “you only have 6 months to get this game, act now” and people immediately acted like "wow, better pay $60 for this collection of 3 old games, otherwise they’ll be gone forever!” otherwise they would have been like “uhm, i liked super Mario sunshine but $60 for a 20 years old game? I’ll think about that”

  2. Rights issues. For books the translation rights are often granted for a limited time; same for music in games; or if it’s using a certain third party intellectual property. Publisher might decide that the cost for renewing the license is too high compared to projected sales, while the copyright owner instead still wants an unrealistic amount of money in a lump sum instead of just royalties. Example is Capcom DuckTales remastered, delisted because Disney is Disney.

  3. Not worth their time. Those sales need to be reported to governments to pay taxes and for a few sales, small publishers might prefer to close business rather to pay all the accounting overhead. Who’s going to buy Microsoft Encarta 99?

  4. Controversial content: there are many instances of something that was funny decades ago but now is unacceptable. Publisher doesn’t want to be associated with that anymore

  5. Compatibility issues. That game relied on a specific Windows XP quirk, assumed to always run as admin, writing their saves on system32, and doesn’t work on anything newer. The code has been lost and they fired all the devs two weeks after the launch, so they’re unable to patch it.

In all those cases (maybe except 5), the publisher and the copyright owners decided together to give up their product, so it should be legally allowed to pirate those products.

If I want to read a book that has been pulled from digital stores and is out of print, the only way to do is:

  1. Piracy (publisher gets $0 from me)
  2. Library (publisher gets $0 from me)
  3. Buying it from an ebay scalper that has a “near mint” edition for $100 (publisher gets $0 from me)

And say that I really want to play super Mario sunshine. Now the only way is to buy it used, even if they ported it to their latest game console and it would literally cost them nothing to continue selling it. But if I buy it used, Nintendo gets the exact same amount of money that they would if I downloaded it with an “illegal” torrent.

In short: they don’t want the money for their IP? Then people that want to enjoy that IP should be legally allowed to get it for free

  • hitmyspot@aussie.zone
    link
    fedilink
    English
    arrow-up
    8
    ·
    3 months ago

    I’m sure we could legislate in such a way that says if it’s purposely priced artificially high to prevent sales, then the same IP abandonment applies.

    • MudMan@fedia.io
      link
      fedilink
      arrow-up
      1
      arrow-down
      1
      ·
      3 months ago

      No you couldn’t, unless you enact government controlled prices for all media.

      Things are worth what people are willing to pay for them.

      • Pup Biru@aussie.zone
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        we do this for standards and patents: for a patent to form part of a standard, it must be granted on fair and reasonable, non-discriminatory grounds

        it’s different in that the party is entering into that agreement voluntarily, however we use language like “fair and reasonable” already

        • MudMan@fedia.io
          link
          fedilink
          arrow-up
          1
          ·
          3 months ago

          And you can, in fact, regulate market prices.

          But that doesn’t make it feasible or convenient. Is a 250 USD collector’s edition from Limited Run on a game that originally cost 15 bucks “fair and reasonable”? I mean, they sell. People buy them. People buy them even when the cheaper option is still available.

          Digital goods have wildly diverging prices. Laws take intent into account all the time, but how do you take intent into account on something that is agreed upon via supply and demand if your goal is to guarantee supply?

          People are being too simplistic here and assuming that things are either copyrighted or on the public domain, which is already not how this works. You don’t need to set a killswitch for public domain transition based on whether something is being monetized, just a fair scenario for unmonetized redistribution. If you make it so people sharing and privately copying things at their own cost is fine but selling is reserved for the copyright holder it doesn’t matter how the holder prices things. Plus that’s in practice already how we all operate anyway.