It’s tough to express how much of a bummer this whole mess has been. Veilguard is such an embarrassingly lazy, shallow experience.
Placing all of the blame on Busche isn’t fair, as she was brought in at the end of the development process, but it was her leadership that prevented the game from getting the extra time it needed.
The creative and design aspects of the game’s failure falls primarily on John Epler’s lap.
BioWare was so special for such a long time. Watching them fumble the ball directly into the deepest part of the toilet three times in a row feels completely insane.
Fuck EA forever, man.
If the discourse I’m seeing on dev/gaming twitter/bluesky is anything to go off of, It hasn’t made anywhere near the hoped-for sales target. I think a lot of that has to do with the blowback to its initial appearance as a glorified hero shooter, coupled with the lack of a strong franchise identity, then further compounded by the saturation of disappointing (if not outright disastrous) big-budget drops like Redfall, Forspoken, and Concord creating a wave of fatigue