• Shou@lemmy.world
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    2 days ago

    So does the thing use a portable hole for a magazine or something? Also, does the shrink spell reduce the weight too?

    • Wogi@lemmy.world
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      1 day ago

      Enlarge Reduce specifically says the weight changes by 1/8th every time you go down a size category.

      • Maggoty@lemmy.world
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        21 hours ago

        Fun fact, 1/8th of a 12 pound naval cannonball is 1.5 pounds. Translating in modern terms to about a 40mm projectile. Even shrunk these would be one hit kill projectiles in real life.

        Another fun fact, 5 tons of cannonballs would be just under a thousand 12 pound cannonballs.

        Third fun fact, their party now needs a way to transport 1,300 pounds of this guy’s ammo.

        • Wogi@lemmy.world
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          10 hours ago

          Reduces by one 1/8th. Not TO one eighth. A 12 pound ball would weigh 10.5 pounds and be one size category smaller. The wizard would have to cast it several times to get musket ball sized ammunition.

          Though I would throw this under ‘rule of cool.’ Maybe the reduced cannonballs are a little more dense and ignore a little armor or something. Treat them like magic animation. Wizard did spend a bunch of spells to make it happen. Give them the actual magic weapon if they do a little quest to make it happen. Regular old glue isn’t going to hold a piece of jewelry to the end of a musket. You need a master armsmith who can work magic items to do that for you.

          That just means they can handle a higher CR creature, and combat might actually prove challenging for once. Since that guy is only shooting his magic cannon every other round at best.

          • Maggoty@lemmy.world
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            5 hours ago

            Oh, I see.

            But yeah that’s pretty much where I am on it too. You’re not getting a portable ship cannon unless you’re fighting mecha. But you can get some cool upgrades for a bit of work.