Fun fact, 1/8th of a 12 pound naval cannonball is 1.5 pounds. Translating in modern terms to about a 40mm projectile. Even shrunk these would be one hit kill projectiles in real life.
Another fun fact, 5 tons of cannonballs would be just under a thousand 12 pound cannonballs.
Third fun fact, their party now needs a way to transport 1,300 pounds of this guy’s ammo.
Reduces by one 1/8th. Not TO one eighth. A 12 pound ball would weigh 10.5 pounds and be one size category smaller. The wizard would have to cast it several times to get musket ball sized ammunition.
Though I would throw this under ‘rule of cool.’ Maybe the reduced cannonballs are a little more dense and ignore a little armor or something. Treat them like magic animation. Wizard did spend a bunch of spells to make it happen. Give them the actual magic weapon if they do a little quest to make it happen. Regular old glue isn’t going to hold a piece of jewelry to the end of a musket. You need a master armsmith who can work magic items to do that for you.
That just means they can handle a higher CR creature, and combat might actually prove challenging for once. Since that guy is only shooting his magic cannon every other round at best.
But yeah that’s pretty much where I am on it too. You’re not getting a portable ship cannon unless you’re fighting mecha. But you can get some cool upgrades for a bit of work.
So does the thing use a portable hole for a magazine or something? Also, does the shrink spell reduce the weight too?
Enlarge Reduce specifically says the weight changes by 1/8th every time you go down a size category.
Fun fact, 1/8th of a 12 pound naval cannonball is 1.5 pounds. Translating in modern terms to about a 40mm projectile. Even shrunk these would be one hit kill projectiles in real life.
Another fun fact, 5 tons of cannonballs would be just under a thousand 12 pound cannonballs.
Third fun fact, their party now needs a way to transport 1,300 pounds of this guy’s ammo.
Reduces by one 1/8th. Not TO one eighth. A 12 pound ball would weigh 10.5 pounds and be one size category smaller. The wizard would have to cast it several times to get musket ball sized ammunition.
Though I would throw this under ‘rule of cool.’ Maybe the reduced cannonballs are a little more dense and ignore a little armor or something. Treat them like magic animation. Wizard did spend a bunch of spells to make it happen. Give them the actual magic weapon if they do a little quest to make it happen. Regular old glue isn’t going to hold a piece of jewelry to the end of a musket. You need a master armsmith who can work magic items to do that for you.
That just means they can handle a higher CR creature, and combat might actually prove challenging for once. Since that guy is only shooting his magic cannon every other round at best.
Oh, I see.
But yeah that’s pretty much where I am on it too. You’re not getting a portable ship cannon unless you’re fighting mecha. But you can get some cool upgrades for a bit of work.