Because it doesn’t seem to matter currently if you play ranked games or casual games, the general experience tends to be the same. But one has numbers and things to go with it. You still get people playing to win in casual games and you get people dicking around having fun in ranked games, and the ranks don’t necessarily indicate how they play as a team and a whole bunch of other things that make it less than ideal.
The problem with non balanced lobbies is that they can be completely wrecked by someone who is more skilled.
This is still an issue with matchmaking systems intended to keep the game balanced in developer controlled servers though, so I don’t know what the relevance is.
Its a lot less of an issue so it’s obviously relevant.
If anything it happens more in the unmoderated matchmaking systems because there are no admins.
Admins do not kick people for being to good. I dont know where you get that idea.
Well I can tell you never actually played in that era, because it did happen. Just on the SLAUGHTERHOUSE TF2 servers, in which I myself was an admin, would kick players who completely dominated a game over to another server where they would fit in better. This was a pretty common practice. Not to mention the admins who power tripped and would kick anyone who killed them too often or claim everyone better than they were was cheating.