This is a topic I enjoyed seeing over at the other place, so I thought I’d try to get it going here if people are interested.
Final Fantasy 16 - I haven’t had a lot of time to play it lately, but really enjoying it. Story and world feel like classic SNES era Final Fantasy, but darker, a little more adult. Graphics are great, it’s a beautiful game and looks next gen. And the gameplay is fine… It’s just button mashing, casting spells from range over and over till you finally stagger a powerful enemy, or a quick time event. But it does feel like an action beat-em-up taking place within a Final Fantasy world. Would love if it were more turn based, or at least party based like FF7 Remake, but it’s fine. Good game so far 👍
There is a method to the madness in the game wants you to think of your abilities like a DPS MMO rotation.
Also your damage from the helm splitter scales with height.
For example, the thunder ball + will of wisps creates just a constantly pulsing ball of damage. Then add on any other moves done. Don’t forget your dog can jump in on the last hit of your base attack string.
Been replaying The Outer Worlds and some No Man’s Sky as I await Starfield. TOW is just as good as I remembered, and NMS is still a chill time suck that I can “space” out to.
Finishing Final Fantasy 16 as we speak. Enjoying the story, reminiscent of the stories from the 2D games. Game play feels like hack n slash meets fighting game, which can be repetitive but engaging.
Edit: realized I made it sound like I didn’t like. It’s far from the classic game play but that’s to be expected. I think they nailed the game play for this. It made it feel more cinematic and epic.
The gameplay is almost there. If they added a pause string and a few more moves to Clive’s base it would be perfect.