Most cancelled day of or day before. But hey. Above 50% chance of playing? I’m in
Too true.
Also, thanks for having the meme the correct way around. 👍
I appreciate that the Toby pictures are in the correct order.
We have a house rule about this: The real world of course has priority, so if something happens that is out of your control, it is not the end of the world if a session gets cancelled… but if it happens regularily or without a good excuse, then the character gets temporarily removed from the party with a matching in-game excuse so that the people who DID show up can play in peace.
So the party just defeated a big enemy and the next session they wanted to plan their next steps, but the player of the warrior didn’t show up for the third time…? His character is unconscious now while the others talk. Hit to the head during the fight, 5 hours or so knocked out, and the player and character alike can catch up with the rest the next time the player is present. Or maybe the guy had to escort injured villagers to the next healer and heads back to the party a few days later after completing his own little mission “offscreen”. Or he ate something bad and spent a week locked up in the outhouse, whatever. There is always some way to send the missing guy’s character away for a while so the rest of the party doesn’t go empty-handed for the umptheenth time in a row.
…this why ending sessions on a cliffhanger tends to hamstring the narrative: end on narrative resolution, have the players determine their next course of action, then dive into a strong start with whoever shows up for the next session…
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As an anxious, introverted gm who gets overwhelmed some days, my apologies.
I hear you, dude. My players are great and want to keep going, but I just freak myself out sometimes and can’t handle running a session. Don’t be harder on yourself than you would be on a player with the same problem.
My group is great and understanding. A dedicated game night has survived having a child, covid, and all of us moving around the area. Backup games exist for a reason. (And we do love 5-6 player games of spirit Island)
We had 7 players plus our DM. Then our DM brought in 2 more :sob:
I usually expect our weekly game to be cancelled.
There have been hiccups, and we aren’t always at 100% attendance, but I am really proud of my group for making the time to play (almost) every other sunday at a set time. On the weeks we miss, they are also good about adjusting their schedules so that we do a back-to-back weekend instead to make up for lost time.
This is why I recruit to five and play with three. Sometimes the stars align and three persons are away, but it is seldom. So the show does go on.
That’s our rule. We’re seven players and on the day before our regular date, we make a roll call. 3 or more players in means game day, otherwise it’s the next week. Works like a charm.
be grateful you have companions. some of us are solo warriors
Today we played with 3 out of 5 players and it was a fun session. And we played.
The chances of all 6 people making it are simply too low to cancel because of that.
My last game got cancelled because 2 players couldn’t manage to show up consistently and I am STILL upset about it. I showed up! I even brought snacks.
Now I think I’m going to have to either run one myself or go back to desperately searching for a decent group.
This is why I don’t have a group anymore. Conflicted ourselves out of existence.