Getting it done with the power of friendship since 1991.

🔥💨💧💎 🌒🌕🌘 ✨


Some suggested Lemmy communities:

!patientgamers@sh.itjust.works

!jrpg@lemmy.zip

!retrogaming@lemmy.world


Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

  • 60 Posts
  • 650 Comments
Joined 1 year ago
cake
Cake day: August 4th, 2023

help-circle



  • Seems I’m way too picky for that. I fell down an MMORPG rabbit hole for several years a while back and have spent the last several years catching up. Already starting to feel like I’ve played most everything from older gens I’m going to really like.

    One thing I’ve noticed is I’m wishlisting way more upcoming games than before. There’s the occasional exception, but if I keep a rolling release schedule, I’ll generally still be playing new stuff well after release.



  • Only ones of those I tried were Pillars and Divinity (and its sequel). I found Pillars rather obtuse early on so I didn’t stick with it very long. I liked how fresh Divinity felt, having its own ruleset that was still simple to understand. Didn’t like how super strict the level differential was and the quantity of traps in the game was beyond sadistic. In hindsight, I don’t think that one was very good overall.

    On the other hand, I thought D:OS 2 was incredible. It was still way more strict on XP than I’d like, but that’s the only thing I would have changed about the game. Looks like it came out just before Kingmaker did, so I’m not surprised it got buried. Larian’s just on another level, and Baldur’s Gate 3 ended up fixing that one issue I had (while elevating almost everything else at the same time).

    I still am enjoying Kingmaker so much, though. Probably would have blown my mind if I’d played it before BG3, heh. Hoping for a little bit more character writing, but in any case, I’m really enjoying the battles.




  • This sounds ambitious for a small studio. It doesn’t help that both Northgard and Dune: Spice Wars felt feature-light to me, maybe due to their signature genre blending.

    Could be they’ve scaled up (and trust me, I’m yearning for more space games in the AA category), but too many of these projects are shooting for the moon and falling short. I’d love to see a stretch of releases with smaller scope–like Everspace 2–that the industry can build on, because space games are not where they were in 2000. Chris Roberts is off in his ivory tower doing his thing, and the big devs are either planetbound or obsessed with procgen.








  • Biggest surprise for length was Dragon Quest VII, the PSX version. Started playing it close to release, dropped it several times and finally finished it years later.

    I’d played multiple games in the series before and I think the longest one topped out at 40 hours, so I really was not expecting a 100+ hour marathon like that was (although the very, very long prologue should probably have served as a warning).