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Nah we’re speedrunning the 20s currently, so it’ll probably be another ten, fifteen years or so.
Nah we’re speedrunning the 20s currently, so it’ll probably be another ten, fifteen years or so.
If he gets caught (hope he doesn’t), I hope he gets prosecuted, pleads self defense, and wins.
Because let’s be honest, this is 100% a case of community self defense.
I may be wrong about the actual reason for this - as ‘double V’ is also quite common - and it may just end up being some kind of ‘well when the printing press came to England’ thing, but:
In the classical Latin alphabet, the letter ‘V’ was not actually representative of what we today recognise as the /u/ sound (or its variants). It was in fact the written form of the /u/ sound (and related variants). So when the W was introduced to the English alphabet, I guess it was indeed a ‘double /u/‘.
‘Collectivizing power from the wealthy’ also known as… democracy? Is the anti-communist just saying the quiet part out loud here?
So I’m guessing it’s a combination of dun/den/tun etc being a common suffix in a lot of historical languages, and ‘ei’ being an extremely common diphthong worldwide just… leading to a lot of similar-sounding names that also converge in spelling in modern English?
I’m sorry, but ‘crash when pressing Ctrl+C’ is a hilarious bug.
You can do that and still not get all the way through Nordland county (!) in Norway 🤷
I live in the UK, but am from Norway. I know a few librarians though, and I know that community libraries are usually (or at least often) interested in projects that can connect their communities and help them with outreach. Something like this certainly could do that, and with libraries existing in most communities there is a built in network for broader proliferation there.
I’m also just very keen on the idea of libraries having a central role to play in the future of the broader fediverse ecosystem.
Edit: It may be key to pitch this to them not as a platform, but as a decentralised community network.
Loving this concept. May I make a suggestion? Show this to and discuss this with your local library. That strikes me as a good potential partner, and a model that can be replicated in most places to potentially help with everything from hosting to community resources access.
Engagement is merely the ability to, or the degree to which you are able to, maintain interaction with something (a system, a game, a fidget toy, whatever) over time. It has absolutely nothing to do with entertainment, although you can use entertainment as a means of achieving or increasing engagement. However, entertainment is hard. People are entertained by different things to different degrees, and respond to their entertainment in different ways. Engagement on the other hand is a fairly simple behavioural matter and that’s a whole field of science (which is mostly bollocks, to be fair, but its lessons can be very effective when applied at scale).
Source: I used to be a behavioural engineer, specifically a gamification specialist. Engagement was the oil I was employed to extract, and entertainment the excuse my field used to pretend what we were (and still are) doing isn’t just social manipulation at scale.
I really, really need people to grok the distinction between engagement and entertainment.
Gonna ignore all context for the purposes of answering / contributing to a discussion of a kinda valid underlying question:
There is a disconnect between moderation and membership in an ostensibly democratic social media structure. How could that gap be bridged?
The way I see it, this is basically the representation vs delegation debate, though here it is arguable whether there is even representation. From this perspective, you can draw on a couple of hundred years of theory and practice to arrive at potential structures.
For example, you could have a system where members of a community mark themselves as willing to moderate it, and all members select a willing delegate essentially their ‘moderating power’ to. Mods are then selected by number of delegations, which would be a fluid process because users can redistribute their ‘votes’ at any time. This would make mods immediately answerable to the members.
To make the system less vulnerable to hijacking you would probably need some kind of delay in there so that you wouldn’t suddenly get a mass influx of new users delegating to the same mods to take over the community, and there would likely need to be other measures in place as well. But it would certainly be a neat experiment!
(Just to note, I am not saying the current moderation model is necessarily bad, just figured it would be interesting to consider alternative approaches and have a look at what possible problems there might be in both the current model and any such alternatives.)
Removal of dedicated server functionality in favour of matchmaking was always going to be a horrible, horrible idea. And this is honestly the least of its negative consequences. Even before that there was the requirement of multiplayer servers to be set up through ‘official channels’ of various sorts, which has this same problem because those are still platforms with maintenance costs that companies will eventually cut.
It’s the same platforms vs protocols issue that the fediverse is addressing, just in a different sphere of the internet.
People huffing and puffing about other people not using words the way they expect: “God this wind is terrible, we need to abolish wind or at least make it blow in a different direction”
Honestly, the game is amazing 95% of the time. But Act 3 feels a bit too packed and a bit rushed at the same time. I’ve not been able to complete it because the game consistently crashes for me at a particular point on what amounts to ‘the final run’.
The fact that instead of just leaving the gsme until patched I instead chose to start over with a second character says something about how good the game is otherwise.
You only feel bound by the social contract of the community / communities of which you actually feel part in your day to day. The one-two punch of neoliberal hyper-individualism (and the associated deliberate deconstruction of community) and online communities of special interests leads to people walking about a shared world with widely disparate senses of what their ‘social contract’ stipulates.
I have autism. First time I had covid, it got bad enough that I ended up in hospital for a week. Mentally, covid did two things; it made me a lot more forgetful in ways that I weren’t before, and it ruined my ability to focus. Effectively, due to symptomatic overlap with autism, covid gave me ADHD inattentive type. No signs of it going away, nor would I expect it to. Much of the damage caused by covid is permanent and cumulative with later re-infections, and I really wish people got that point.
First and foremost, treat people like people.
SI just isn’t, or at least hasn’t been, set up to do this kind of step-change development. It’s been streamlined essentially since the split from the Championship Manager series to operate on an iterate-on-what-we-have basis with overlapping one-, two-, and three-year dev cycles geared toward developing annual refreshes of essentially the same game.
Everything from the dev cycle through AA, marketing, publishing, and even licensing is based on that fundamental structure. But that’s a model with an expiry date, and the kind of complete refresh they are currently attempting has been sorely needed for years already.
But they should have just announced a hiatus year at the start to get this done. They were never going to be able to do this within their regular annual cycle.