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Cake day: August 18th, 2023

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  • I understand what you’re saying, but I want to do whatever I can to promote the shift in attitudes that’s already happening across the industry.

    And being late or never delivering out of fear of shipping buggy code is even worse.

    From a business perspective, yes, usually true. But shipping buggy software can also harm your company’s reputation. I doubt that this has been researched enough yet to be quantifiable, but it’s easy to think of companies who were well known for shipping bugs (Microsoft, CD Projekt Red) and eventually suffered in one way or another for it. In both of those cases, you’re probably right; Windows was good enough in the 90s to dominate the desktop market, and Cyberpunk 2077 was enough of a technical marvel (for those who had the hardware to experience it) that it probably bolstered the studio’s reputation more than harmed it. But could Microsoft have weathered the transition to mobile OSes better if it hadn’t left so many consumers yearning for more reliable software? And is Microsoft not partly to blame for the general public just expecting computers to be generally flaky and unreliable?

    Imagine if OSes in the 90s crashed as rarely as desktop OSes today. Imagine if desktop OSes today crashed as rarely as mobile OSes today. Imagine if mobile OSes crashed rarely enough that the average consumer never experienced it. Wouldn’t that be a better state of things overall?









  • You’re not wrong, but not everything needs to scale to 200+ servers (…arguably almost nothing does), and I’ve actually seen middle managers assume that a product needs that kind of scale when in fact the product was fundamentally not targeting a large enough market for that.

    Similarly, not everything needs certifications, but of course if you do need them there’s absolutely no getting around it.


  • But how does the alternative solutions compare with regards to maintainability?

    Which alternative solutions are you thinking of, and have you tried them?

    Rust has been mentioned several times in the thread already, but Go also prohibits “standard” OOP in the sense that structs don’t have inheritance. So have you used either Rust or Go on a large project?