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Joined 1 year ago
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Cake day: June 12th, 2023

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  • …it hasn’t yet gotten absurdly over-commercialized…

    As someone who grew up watching hockey, I’m sad to report that it seems to be trending that way.

    In the early 2000s, most of the commercial sponsors were limited to ads between periods, at least on Hockey Night in Canada. Those ads were for things like pickup trucks and beer. I do know that American broadcasts would have things like “the KFC power play,” which was cringy.

    I watched my first games in over a decade during the playoffs last year and was appalled by how betting odds and the associated apps had taken over both the ad space and the analyst desk.

    My son will probably start getting into sports in the next few years, and I’m not looking forward to trying to convince him that no, we can’t win $10k from FanBet or SportsOdds or GambleKing or whatever.



  • That I will never enjoy the taste of wine.

    I figured out I would never like coffee in my teens, and had the same realization about beer in my 20s.

    But it wasn’t until this year, in my mid-thirties, that I finally accepted that I don’t like the taste of wine and probably never will. After years of trying the full spectrum of wines, I had to admit that it wasn’t the “notes” that were turning me off, nor was it a problem with the quality of the wine. It was the fundamental “wine-ness” that I disliked, the same as I don’t like the “beer-ness” of beer or the “coffee-ness” of coffee.













  • I’ve spent some time with the first three, so I can give my opinion on those.

    The FF1 remake is very different experience than the NES original. That version had a ton of minor bugs that gave that gave it a unique balance. Every subsequent remake, including the pixel remaster, has been an attempt to fix those bugs, and add modem QoL features, and then rebalance the game to try to keep the same feel. I think the pixel remaster is a good game, and comes closer to the feel of the original than some other remakes, but it is still a distinctly different experience. I’d characterize it as a different game wearing the same clothes.

    The FF2 remaster, on the other hand, is probably the best way to experience that game. The Famicom original is notoriously unbalanced and player-hostile, but those problems are effectively bypassed by the simple inclusion of two QoL features: a map, and a one-button autobattle. It took decades, but FF2 is finally worth recommending to more than hardcore fans.

    The FF3 remaster is in an odd situation, in that this is the first time a close approximation of the Famicom original is officially available outside of Japan. The DS remake from 2006 is a significantly different game, especially in the first couple of hours. I didn’t play as much of this one as the other two, but I can’t imagine it deviates too much in the later parts of the game. I would guess, though, that the more flexible save mechanics make the notoriously difficult final three dungeons much more manageable, though maybe more prone to soft-locking.