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Cake day: August 14th, 2024

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  • Edit: reposting from a new account because kbin bit the dust.

    Tutorial: Native dual-analog and widescreen for Perfect Dark and GoldenEye 007 in Retroarch (No hacks)

    This is based off a tutorial I made for Mupen64 Plus on an Android based handheld, but since I got a steam deck, I wanted to get it working in Retroarch as well.

    NOTE: This tutorial uses Retroarch installed via EmuDeck.


    Step 1: Prepare the Games

    First you need to change some in-game settings in both games. Specifically the control scheme and aspect ratios.

    In Perfect Dark
    Make your save file, then in the pause menu, scroll to Options > Video

    • Set “Ratio” to 16:9.
    • Turn on Hi-Res if you need to.
      (Back to Options) > Control
    • Set Control Style to “2.4 (Two-Handed)”
    • Reverse Pitch: [OFF]

    In GoldenEye 007
    (You actually need to start a mission and bring up the pause menu.)

    • In the third tab, change control style to “2.4 Goodhead”
    • In the next tab over, set Look Up/Down to “Upright”
    • Further down in the same tab, change Ratio to 16:9

    Step 2: Switching to Widescreen

    (This assumes you set 3D games to “4:3” from EmuDeck. I’m not sure what effect having that already set to “16:9” will have on this process. However, if it is a problem, you can probably just skip this section and go straight to the next one for controls.)

    While in either game, hold the select button and press Y to bring up the in-game Retroarch menu.

    Navigate to Settings > Video > Scaling.

    • Change Aspect Ratio to 16:9, or 16:10 if you want to fill in a little more screen and don’t mind a little vertical stretching.

    Step 3: Remap the Controls

    (Don’t worry about these changes. We will save them to their own profile so they won’t mess with other games.)

    Go to Settings > Input > RetroPad Binds > Port 2 Controls.

    • Change the Device Index to “Steam Virtual Gamepad” (Or otherwise the same controller as Port 1).

    Navigate to Quick Menu > Controls > Port 1 Controls

    • Disable the R2 button by switching it to “—”.
    • Disable all four Left Analog functions as well.
    • Remap all Right Analog functions from “C Button” mappings to their equivalent “Control Stick” mappings. (For example, change “Right Analog Y- (Up), Axis -3” from “C Buttons Y -” to “Control Stick Y -”, then do the same for the rest.)

    Exit and switch to Port 2 Controls

    • Disable L2 Button
    • Change R2 Button to “Z Trigger”
    • Disable all Right Analog functions.

    Step 4: Save Your Settings

    Exit Port 1 Controls and go into Manage Remap Files

    • Select “Save Remap File As” and give it a name you’ll recognize. (This is to make setting up the controls in the other game faster. I chose the name “goldendark”.)
    • Next, select “Save Game Remap File”.

    Navigate back to Quick Menu > Overrides

    • Select “Save Game Overrides”

    Step 5: Setup the other game using your saved configurations.

    Launch the other game & open up the Retroarch quick menu.

    Navigate to Quick Menu > Controls > Manage Remap Files

    • Select “Load Remap File” and choose the one you created. (goldendark.rmp for me.)
    • Select “Save Game Remap File”.

    Navigate to Settings > Video > Scaling

    • Change “Aspect Ratio” to 16:9 (or 16:10).

    Navigate back to Quick Menu > Overrides

    • Select “Save Game Overrides”

    There you have it. Be sure to get retroachievements up and going as well, and have fun in your espionage shenanigans.






  • I really wish I could help but my experience with Linux is limited to my breaking desktop mode on steam deck from time to time.

    My advice is to go through the settings app and just take time to read everything. There are YouTube tutorials made for people trying to make Mac more like windows that will teach you things that even longtime Mac users like myself may not be aware of because we never thought about it.

    There’s a console app that lets you put in manual commands not unlike Linux, but my experience with that is very limited.









  • They’re all about saying as little as possible using a slightly altered version of a scripted scene.

    More like using as few words as possible while relying on the scene for the context.

    If I tell you:

    I get off the computer, go to bed, then look at my phone.

    It sounds pretty normal. Am I happy? Sad? Apathetic? Communicating without expressions or gestures often leads to misunderstanding. Have you ever got into an argument with someone online because they misunderstood the intent of something you said? Maybe you forgot your sarcasm marker? Well, if I had opted to send you this image instead, I would have also told you that I more or less feel disgusted about myself without actually adding any more words, or even typing anything at all because it’s already in the image.

    Now I won’t agree or disagree either way whether it’s a cancer, I don’t really care. It’s just another way I observe people communicating. I’ve heard people tell me the way African Americans speak is "destroying the language.” It’s not. It’s just a dialect that manifested where a void was left to be filled. Memes do something the regular alphabet does not.

    Unrelated, but look at gen alpha slang. Kids too young to know correct English learn their words through games and memes, often outside of direct parental supervision. So if they need to express something more abstract, they do so using words that seem close enough and sound nice, referencing ideas that others in their circle can quickly and easily comprehend. Suddenly some popular tiktokker uses it and then that word is codified in the vernacular. Most of it will fade away as they get older, but some of it might stick around and get absorbed into the greater language.



  • I just see memes as an extension of language. When we read English, we can sound out the words if we want, but we really just recognize the words as a whole and understand their meaning. Kind of like a kanji or a glyph. I think of memes as really powerful evolutions of this. People can communicate really complicated or nuanced emotions very simply and clearly with a meme. It’s like a kanji using actual art and imagery rather than strokes. Not saying we’ll be communicating strictly through memes or anything, just that it’s a way we are communicating, and you can’t really control the way people talk.




  • XII was one of the first mainline games I played through, and I really got into it. After playing most of the rest, I get why it doesn’t come off as a “proper” FF game. That said, I always wanted more just like it. Perhaps a spinoff, or maybe ivalice alliance could be reinstated as a more tactics-focused FF franchise while the main line goes on doing… whatever it did for XVI.