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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • Makes me think of a trend in FTP gaming, where there was a correlation between play time and $ spent, so gaming companies would try and optimise for time played. They’d psychologically manipulate their players to spend more time in game with daily quests, battle passes, etc, all in an effort to raise revenues.

    What they didn’t realise was that players spent time in game because it was fun, and they bought mtx because they enjoyed the game and wanted it to succeed. Optimising for play time had the opposite effect, and made the game a chore. Instead of raising revenues, they actually dropped.

    This is why you always have to be careful when chasing metrics. If you pick wrong, it can have the opposite effect that you want.










  • Replace AI in your argument with industrial machinery, and you’ll get your answer. People have always had similar concerns about automation. There are some problems, but it isn’t with the technology itself.

    The first problem is the concentration of wealth. Societal automation efforts need to start to be viewed as something belonging to everyone, and the profits generated need to go back in to supporting society. This’ll need to be solved to move forward peacefully.

    The second problem is failure to deal with externalities. The true cost of automation needs to be accounted for from cradle to grave including all externalities. This means the pollution caused by LLM energy use needs to be a part of the cost of running the LLM, for example.