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Cake day: June 9th, 2023

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  • The bit I couldn’t handle is, it’s a first person game with a less accessible “detective vision” where guards fill their detection meter super fast.

    You could do fun stuff if you already knew the level layout and guard patrols, but exploring creatively without opening dark vision every 8 feet caused you to run into a guard and suddenly it’s a chaos run. The combat was not fun enough to dedicate efforts to that.

    I think the moment where I stopped playing was when I was perched on an awning above the guards, and they still spotted me. Often, a conceit of stealth game verticality is that guards don’t look up very far.

    Compare to Hitman: If you trespass, a guy escorts you out. If someone sees through your disguise, they chase after you with questions, not bullets. If one person sees you act illegally, they try to arrest you and you can grab the gun. With basic awareness, you can often prevent escalation to gunshots fired and backup called.









  • I’m enjoying Marvel Midnight Suns. It has very fun combat tactics, I probably should turn up the difficulty but I love flinging soldier at each other.

    I just wish it turned down the social elements a little bit. The game feels like it was a fan fiction dream of its writers and so you spend time going to a book club with Blade or having your supporting comments rejected by turbo-grump Captain Marvel. It’s also hard to absorb drama behind a premise such as “People can get perma-hypnotized.”


  • Katana314@lemmy.worldtoPatient Gamers@sh.itjust.worksHere's a hot take about Sekiro
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    1 month ago

    I have not played Sekiro, but I have played an indie knockoff called Kanagi Usagi, so I’m basing my understanding on that.

    From how it felt, the health bars are a decoration and the real boss health is poise. I get what they were going for, but it causes a lot of stress for any interruption like healing or long enemy attacks that cause their poise to regenerate, feeling like your effort and time was wasted.

    A game I liked better in every respect was Another Crab’s Treasure. You build poise even just by hold-blocking, but your “shield” is a limited resource; one you can choose to invest in with RES. It keeps the idea of encouraging you to keep pressure, by building poise damage on regular attacks, but also punishes you for dodge-rolling as a default for every attack (you’ll never get a “capsize”). And, you still get the reward factor of parries if you release block at the perfect time.

    And yeah, ACT is a bit easier; but I’d say its chosen level of difficulty made it a more enjoyable game.




  • I really appreciated learning how much Immersive Sim is in Indiana Jones.

    You get a hazy overhead map and need to navigate lots of hidden entrances, presented through verticality, exploring to find valuables. You can win in combat through good reflexes, but once surrounded your only option is to run. There’s no detective vision, and it instead relies on vocal barks where guards chatter or cough or sneeze often enough to remind you where they are.

    The stealth isn’t fully on par, since you’re low on gadgets and darkness doesn’t seem to do a lot, but it’s there. I got the same sense of glee as Soulslike games when I take a long circuit to some door, unlock it, and it leads back to a common area, providing me a new shortcut.




  • Considering how simple its premise is, Another Crab’s Treasure seems pretty basic, like its story doesn’t have much left, at several points. People online gave some takes that four boss fights from the end, they thought each one would be the final boss.

    Far Cry 3 also did this well. You finish the skill tree, do the last few missions where the increased power slides the difficulty down…and then it turns out you unlock a whole other island to make use of your full ability tree in every encounter.



  • Katana314@lemmy.worldtoLemmy Shitpost@lemmy.worldThe burden of being different
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    2 months ago

    Somewhat off topic, I had an idea for a slightly cheesy visual novel:

    You play as a woman who has relatively large breasts. The game is entirely first person and you never actually see her, just people acting in oafish ways around her as she desperately tries to make a professional career.

    Curious if that would sound silly/interesting to some people.