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Cake day: June 23rd, 2023

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  • Yep, lots of things like cars, home appliances, home theatre components, etc. get regular, if not yearly, updates even when some of those things have a 10+ year lifecycle for the average consumer. It’s not like Apple stops supporting devices after a couple years. With things like the Apple TV that aren’t updated as often I end up putting off buying something that I want because, like you said, it might already be 2+ years old and I wouldn’t want to feel behind when the new one comes out less than a year later. I’d rather see smaller updates more often so there’s always something recent when I’m looking to buy.


  • I might argue that moving to just USB-C for the 2016 era MacBook pros was a little premature. In 2018 I opted for a refurbished 2015 largely because I wanted the variety of ports, and it seems they’ve stepped back a bit on the latest releases. Now though, if they didn’t move to USB-C I’d say they’re waiting too long. The issue with adopting new ports is most customers already have a plethora of devices with the existing standard, so many tend to carry on with that momentum rather than adopt the new thing and it’s growing pains. At some point though we need to rip off the bandaid and standardize on the best option. EU regulations are a big step to making this happen, and Apple is the kind of company that’s able to push the market based on what they support in their devices.

    Remember the benefits of USB-C are that you can have one(or a few cables) that scale between 5 W and 240 W charging, USB 2 to Thunderbolt 4 data rates(plus things like audio/video, etc.), and even if you’re limited by the cable or the device at each end, there’s still some backwards compatibility that provides some base functionality rather than being completely worthless because the ports don’t match. You’re better off being able to connect a USB-C product at USB-2 speeds than have a micro-USB Super Speed cable/product that doesn’t connect at all.

    Either way, people are going to complain. Some that there’s little innovation and things are too much the same as they were years ago. Others that the new innovation breaks compatibility and they need to replace cables/accessories to stay up to date.




  • That was my thought too. Wonder what the timeframe was because if it’s data collected over multiple years you’d expect to see an overrepresentation of vehicles that were sold through that whole period while models that get discontinued, or launched in that timeframe would be underreported. Also maybe some demographics, like was the high number of S-10 while it was available new and presumably driven by people that recently purchased those new vehicles, or is it 10+ years after it stopped being sold when it’s the old farm shitbox or a young guys first truck.


  • I think there’s a middle ground there, though it depends on the kind of game. Something like a first person shooter is a non-starter on iPhone to me due to the smaller display and touchscreen controls. Something like a turn based strategy I like better on mobile because being able to tap through commands and menus is nicer than a controller to me. Maybe also a stronger push for some of the games to have cross platform saves, like being able to play on my Apple TV at home, but also do some grinding a few minutes at a time while I’m out.

    Really, I think Apple TV is where the real gaming potential is. It might not match consoles in power, but it’s also in a lot of households that might not have bought a console but will buy a couple good games on Apple TV.


  • My wife wanted to upgrade so we both got new Series 9 this year. Her Series 3 went to her mom as an upgrade to a Fitbit, and I figure I’ll keep wearing mine at work until it gets smashed or otherwise dies. All of our Macs are well past macOS support, but no real plans to upgrade until an old one actually dies, or some killer feature prompts an upgrade.



  • On the other hand, console generations often provide a hard cut-off for compatibility. You can’t always use previous gen accessories with a new console, and those accessories are usually only comparable with that console. I can’t play my Wii games on my switch, nor use the controllers and other accessories. This is kind of inherent to consoles in that they’re meant to be a consistent platform that allows developers to maximize performance by knowing that each console is going to be pretty much the same. With iOS though the software evolved from the idea of desktop software that runs on a variety of devices. Developers develop with the idea that their software will be used on devices with differing hardware and performance. It’s a completely different paradigm. With computers, people expect that the one they buy this year will be better than the one available last year, but they also don’t feel the need to buy every revision(aside specific performance heavy use cases), they decide on their own replacement schedule. That’s the paradigm that the iPhone came from, regular iterations, occasional major revisions, and long term support/backwards compatibility with previous models and accessories.


  • I feel like that’s a bad example as consoles tend to be household items rather than individual ones. Regular releases mean that people can choose their upgrade schedule and always have a recently released product available. Good example is cars, manufacturers release a new version of each model every year, but the differences are fairly minor. Then every 5-10 years they do a major revision to the model that’s a significant change. This way most people don’t feel put off when they buy a 2-3 year old model and a revision come out the following year, but a person can buy a new model after 5-10 years and feel like they got a significant upgrade from the previous one.


  • Apple does have a setting for regular, automatic, local backups. Though I wish they could do that while also automatically backing up to iCloud. My iCloud backup is under 5 but that’s partly because lots of stuff is already stored in iCloud. I think the real issue for a lot of people is when they have multiple devices, like work and personal phones and/or iPad or two, that all want to backup to that 5 GB. I always thought a compromise like the first 5 GB of a devices iCloud backup doesn’t count towards the iCloud storage. This solves the multiple device backups issue and still keeps a modest base amount of storage so people with just one device still have an incentive to purchase additional storage.


  • I use the iCloud Photo Library, and seems worthwhile to me, though my photo library isn’t huge and has lots of stupid work pics. Frees up my phone storage, still have access anywhere I’ve got internet access. Big thing to me though is backups, iCloud is my really essential data, e-mails, contacts, family photos. That gets automatically synced up to iCloud, back down to my iMac, and that iMac gets backed up to my UnRaid server and a Time Capsule. So without any input from me, all my photos get backed up independently, with redundancy and versioning as well as to the cloud. That’s a pretty neat system to me.



  • There’s going to be some variance depending on how a person tends to listen to their music. I think the decline of CDs correlates pretty well with digital options being available, and people making the switch. There’s always going to be people at the head of the pack using the new thing and people that want to save costs by keeping what they’ve got. The accessory market affects that too, there was overlap when people would have portable digital music players, but still use optical disks for their home stereo and vehicles. But as manufacturers came out with solutions like iPod docks or Bluetooth streaming the digital devices were able to push out the physical media.


  • Sask also has our own network, and it seems to help things a lot. Been a while since I’ve shopped for plans, but there was a time when the big 2 charged about 25% less in Sask because they had to compete with Sasktel. They’ve also got their own MVNO now, Lum Mobile, which is the first to have a vastly different pricing structure than the other options. Buy 3 month/1 year plans up front, and the data bucket is an until you use it thing instead of being a monthly bucket. For about $450 (including all taxes/fees) I’ve got my cell service paid for the whole year, and will probably still have some data left to carry over then.

    Supposedly there’s been some big discounts coming around with the newer MVNO’s, but its hard to gain traction when people are so used to just walking down to the nearest carrier store for phones/plans, and often choose an expensive monthly plan over buying their devices up front.



  • I heard there was a process for requesting additional data, but you have to actually pay for the 5 users and they’ll bump it a few TB every couple months on request. That’s from people reporting their experience with support, so it might not be totally consistent.

    I kind of get it though, people hear “unlimited storage” and then don’t even make an effort to be efficient with that space, and just want to keep everything forever. There’s a real cost to that storage, and it’s higher than many think since it’s not just a single HDD like many would have sitting on their desk but a series of arrays/pools and all the related systems to ensure reliability and uptime. They probably did some calculation where 99% of users would be profitable even with their “unlimited storage” and eating it on the other 1% was a reasonable advertising cost. Over time that calculation changed and they had to update the service.