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Joined 6 months ago
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Cake day: July 14th, 2024

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  • I don’t see any generation of gaming. Maybe because I don’t buy and play on consoles. Even consoles have started to lose generations with backwards-compatibility, re-releases, upgrades, and digital stores.

    I play what interests me. And I buy even more than I play of what interests me.

    The idea of having enough or too many games to play, I think I reached on about 1.3k games in my Steam library. Because a year has 365 days, so 1300/365 = 3,56, so I could play a different game every day for 3 years. That’s unrealistic to match [for me]. Now I have 3.8k games in my Steam library. Which is fine by me; I support what looks interesting to me, and maybe I’ll get to them, or some I prioritize, and some are bundled noise or freebies.

    I’m not going to stop stumbling over new and interesting games though. And most certainly not evade them when I stumble over them.





  • Recently, I’ve been mindful of how long fights are in movies.

    Sword fight? Fanning at each other, crossing and smacking swords. Maybe even walking around each other. I don’t think that’s how a real sword fight would look.

    Fights where it’s mostly talking. Talking and talking. Nobody would fight like that.

    Fist fights without a smack and dead. It’s fancy movement - only because of the shaky camera and cuts of course. Give me back Jackie Chan or smack them once and they fall over.

    I also dislike noticing the wire-guided movements. Fast acceleration and you can see them balancing in the air lifted by wires. Wires removed after-the-fact, but it’s such unnatural movement.

    And of course, the classic gunfight where nobody hits anything.

    Or any monster chase or fight. If a giant monster chases you it’s faster and instant-kills you. But not in movies.

    It’s certainly prevalent.