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Joined 1 year ago
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Cake day: June 1st, 2023

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  • Love: weapon durability so long as it’s paired with weapon building and leveling systems. I like that I can’t ever take a weapon for granted and that I can’t hack and slash without thinking. I have Dark Cloud in mind as I’m writing this - it was easily my favorite weapons system I’ve ever played, and it always kept me on my toes. It’s a kind of stress I appreciate because I have some measure of control over it as long as I plan and slow down a little.

    Hate: timed anything. Way too much pressure, and it pushes me back towards going faster and not thinking so I can beat the timer, which I don’t like. I especially hate it because I primarily play turn-based JRPGs to get away from having to worry about timing and to be able to play at my own pace. If I wanted to do time-sensitive stuff, I’d play an action game.



  • The part I’m really blown away by is that I just saw this final project in the intro to design class I teach from a group of international students earlier this spring. The project was to create a logo design and brand guidelines as a small team. The students can pick the business and whether it’s new or a rebrand, and this group went with social media all-in-one apps and made the justification that they are hugely popular in China, but nothing like that exists in the US. My favorite part is that the letter X was a HUGE part of the logo/branding, but they did not name it just “X” specifically for the reasons you listed - it’s not discoverable or unique in searches, the App Store, etc.

    I feel like I’m being punk’d