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Cake day: July 5th, 2023

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  • Oh absolutely, I’m pretty sure I’m on the same page with this. I only pose that to someone who believes they’ve found people who respect them, and particularly those who have felt for a long time that their voice didn’t matter, it is counterproductive to approach them and their group with outward hostility.

    Telling them the people who took them in and listened to them are vile, abusive, disgusting people and are exactly the problem they say everyone says you are, is just reinforcing of their views.

    Consider the comment originally replied to; paraphrase because mobile is hard, “those loudest about being victimized are the most eager to take their pound of flesh”. This can easily sound like:

    1. (Man) I’ve been victimized and nobody lets me voice this except for this gang/cult/militia. Cult says they should be allowed to “get support” and they know the way (it’s bad).
    2. (Outsider) Claiming to be a victim usually means you are a terrible person.
    3. (Man) So according to outsiders, if I seek help, I’m a bad person. According to my (cult etc) if I tell them, they will offer a form of support. I can stay with these people and get something of support, or I can leave them, be ostracized, and any attempts to voice my feelings will lead me to being labeled someone eager to take a pound of flesh.

    They need to be shown that those on the outside understand them and are better people than those who took them in. They are with people whose form of empathy and respect is so distorted and toxic, but it’s the only model of that experience they know.

    Your comment, upon my read, felt like anyone in that position would feel justified in their gang telling them that everyone on the outside is out to get them. If they already think everyone else is a predator, what is attacking their friends, their family, and their opinions, going to do?

    They will only leave when they know they will arrive somewhere with the respect they craved without those toxic feelings they repressed during their time with a hateful group.

    So I guess it’s less about the content of the comment, more of the way it represented the ideas, the timing, and the perceived intention.


  • I agree that much of the problem is men on men and this patriarchy - men who do not want to uphold patriarchal values can often be ostracized and demonized by those who do - but I believe OP was specifically noting that then those men who get abused and ostracized cannot speak out of seek help because many people will simply snap back at them saying that they are part of the problem and resources need to be given elsewhere. They cannot endure the abuse, and their own cohort becomes abusive, and the only way to avoid the abuse from all sides (in their view) becomes joining the “social excrement” they wanted to escape in the first place.

    Angry screams tend to mask sad and lonely tears. Hatred does not end hatred; hatred ends through non-hate alone. Non-hate is not inaction, though. If we do not look at them, and ourself, with empathy and kindness and understanding and patience, they will continue living in a world devoid of and therefore ignorant to empathy and kindness and understanding and patience.


  • I can appreciate that. Arguably these folks might be more likely to vote because they aren’t stuck in the mud of nuance, answers they see are more clear and obvious and the other ones may as well not exist. Not contemplation of what they don’t know, in a way.

    But - on the other hand, as mentioned we can’t really pick who votes without opening Pandora’s Box - and the best thing we can do is not to punish, but to rehabilitate. To model stronger behaviours, to identify why they behave in this way, and to try to help them build stronger critical thinking skills. Punishment is polarizing.

    Fun, maybe related note: I’ve researched some more classical AI approaches and took classes with some greats in the field whom are now my colleagues. One of which has many children who are absurdly successful globally, every one of them. He mathematically proved that (at least this form of AI) when you reward good behaviour and punish bad behaviour (correct responses, incorrect responses), the AI takes much longer to learn and spends a long time stuck on certain correct points and fails to, or takes a long time to, develop a varied strategy. If you just reward correct responses and don’t punish incorrect responses, the AI builds a much stronger model for answering a variety of questions. He said he applied that thinking to his kids, too, to what he considered a great success.

    I think there’s something to that, and I’ve seen it in my own teaching, but the difficulty now has been getting students with this mindset to even try to get something correct or incorrect in the first place, so they just… Give up, or only kick into action after it’s too late and they don’t know how to handle it at that stage because they didn’t learn. Inaction is often the worst action, as it kills any hope of learning or building the skills of learning.


  • Yeah, this point about really needing time is pretty real. I recently came to the conclusion that some folks really just need to retake the core courses multiple times (and seeing if we can change this pattern) because it just takes them a long time to unlearn helplessness in the field and adapt.

    And absolutely, as you’ve said, I find those who do adapt go from someone taking our most basic course three times to becoming a top student. Those who don’t adapt fall to cheating and/or dropping out. I usually have about 500-800 students per term, and with about 20-30% falling into this category with more each year, one-on-one interventions are rare and you usually only catch them on their second time around once they finally heed our requests to come talk to us.

    I’d be curious what other fields work with this so I could go read some papers or other materials on these mindsets, it sounds like there is quite an overlap to what we’ve been experiencing, I appreciate these insights!

    Edit: Oh, and adding that I’ve spoken to some researchers in trauma informed education and I imagine the overlap here is high in terms of approach - recognizing how different behaviours can be linked to trauma and considering the approaches that can be taken to ease them back into stronger academic habits. It’s been a while since my talks, but this could spark some more, as I hadn’t quite connected the rote memorizes to this. Seems quite feasible for at least a subset.


  • Yeah, you can feel it pretty quickly in an interaction. I like how the other comment put it, where it seems like they are stuck in rote memory mode. Having a list of facts in their head but no connections between them, no big picture capability. I recently had a student who seemingly refused to read the six bullet points describing a problem, and couldn’t comprehend that they described requirements, not step-by-step instructions. Without step-by-step instructions, this group flounders, and what should be insignificant details stand out as blockades they can’t get past because they can’t distinguish the roles of the details.

    Reasoning blindness is an interesting term for it. Bloom’s taxonomy of learning, which has its controversies, stands out to me here; it’s like they are stuck at recall problems, maybe moving up to understanding a little bit but unable to get into using knowledge in new circumstances, connecting them, or being able to argue points. It works well for certain testing, it’s a great skill to be particularly astute in for many lines of work, but it really is a critical thinking nightmare.



  • I was once teaching a student introductory programming when I was in my undergrad.

    The problem was to draw two circles on the screen of different colours and detect when the mouse is inside of one.

    I said, “So our goal is simple: Let’s draw a circle somewhere on the screen. Consider what you’d tell me as a human - I’ve got the pencil, and you want to tell me to draw a circle of a certain size somewhere on this paper. We have three functions. Calling a function will draw a shape. Each function draws a different shape. We have rect(), circle(), and line(). Which of these sounds like the one we want to use? Which would get me to draw the correct shape?”

    “… Rect?” “Why?” “It draws a shape.” “What shape would rect draw?” “I don’t know.” “Guess.” “A circle?” “Why do you think that?” “We need to draw a circle.” “If I said that rect draws a rectangle, which of the three functions would we want to use then, to draw our picture?” “Rect?”

    I’ve now been teaching for many years, and those situations still come up a lot. When I put up a poll in class, with the answer still written on the board, about 25% of people in a 100+ student class will get it wrong - of people who were not only admitted to a competitive university program, but have passed multiple prerequisite courses to be here.

    Not only is it unknown gaps in knowledge, there is just a thought process I haven’t been able to crack through that some people really can’t see what is immediately before them.


  • Yeah, that’s definitely the way to see it, and as that I think it’s great. I think it might overload the term dark patterns a bit too much, and would have liked to have seen a different name used (as a game design academic), but I absolutely agree with and appreciate the approach otherwise.

    Edit to include, I guess why I have that hesitation with an example - I couldn’t link this in a class I’m teaching without loads of caveats because suddenly 80% of the curriculum gets seen as abusive when it’s really just experience design and explain the grey (which we do, so this is quite helpful for that particular purpose), and I would need to caveat that when they see the term out in the wild it will be used differently.


  • All I’m commenting on, as a game design researched and professor, is that it’s an established term in a discipline which means something else to those actually within the discipline. These are still patterns, and they can absolutely be harmful patterns, but the terminology is being overloaded and there is some interesting nuance within it.

    Also, just to comment on the last quip there, and yes - to those I’ve spoken to, they are okay with those because they (being actively involved in the industry) know more than most people to educate and supervise and ensure that playing games with these patterns doesn’t turn into harmful behaviours. They also call them out for what they are - often, very bad design.

    I guess that’s really the line they drew - these patterns are more gray than the examples they presented. Most are good sometimes and terrible other times depending on how it is used. The term “dark patterns” as used professionally refers to always bad, always deceptive, always harmful. I do like having that line, even if it means the dark side is a much smaller subset of the greater space, then you can easily say, “If this uses a single dark pattern, it’s out. If it uses a lot of ‘grey’ patterns, be cautious. If it’s nothing but grey patterns, it’s purely abusive trash.”


  • Interesting. I was chatting with a lot of big name AAA designers and indie designers discussing dark patterns, and they’ve got a very different opinion on what constitutes a dark pattern. To them, largely, it needs to be more technical deception - like having a fake “X” button, or immediately popping up an ad over where a button was to trick you into clicking it, or bait-and-switching pricing before the user notices.

    I tried to raise these kinds of patterns as problematic, and it was a mixed bag. The general vibe from them was that they’d only call it a dark pattern if it deceives the player to get more money than they were prepared to spend (or similar for ads). If the player knows what they’re getting into, and they are presented with a choice to stop or continue, it’s on them.

    And I’ll admit, while I don’t go that far (and there were designers in both camps), I can at least understand how all game design is manipulation, in the same way that teaching and storytelling is manipulation, and drawing the lines can be very hard. Your job is to convince the player that they are having fun and want to keep playing. Resources in a game have no real value, only valued by the scarcity and utility of them, which the designer intentionally assigns to convince the player it’s more or less valuable.

    Curiously, the examples listed in the OP were exactly the patterns I see designers discuss, but don’t seem to be the patterns on the website (like “illusion of control”, artificial scarcity, which is like, game designs while thing).

    Either way, nice to have this as a resource because honestly a lot of these elements are what I’d put in the “bad / abusive design” category rather than purely dark patterns, but still great to highlight, but I can agree that we should probably be careful blanket calling these dark patterns; examples: It mentions illusion of control being separating you into shards of leader boards so that you can be in the top 500 of a shard rather than top 200,000 world ranking or whatever, or claw machines choosing whether you successfully grab an item rather than relying on skill. How does this compare to Uncharted not letting enemies successfully shoot you in the first few seconds of an action sequence to give you time to ground yourself, or Resident Evil spawning different loot and enemies based on how good/bad you play?

    I’d say, is it to extract money from you in the short term, but it’s more grey than a non-designer might read into from lists like these.


  • Insane compute wasn’t everything. Hinton helped develop the technique which allowed more data to be processed in more layers of a network without totally losing coherence. It was more of a toy before then because it capped out at how much data could be used, how many layers of a network could be trained, and I believe even that GPUs could be used efficiently for ANNs, but I could be wrong on that one.

    Either way, after Hinton’s research in ~2010-2012, problems that seemed extremely difficult to solve (e.g., classifying images and identifying objects in images) became borderline trivial and in under a decade ANNs went from being almost fringe technology that many researches saw as being a toy and useful for a few problems to basically dominating all AI research and CS funding. In almost no time, every university suddenly needed machine learning specialists on payroll, and now at about 10 years later, every year we are pumping out papers and tech that seemed many decades away… Every year… In a very broad range of problems.

    The 580 and CUDA made a big impact, but Hinton’s work was absolutely pivotal in being able to utilize that and to even make ANNs seem feasible at all, and it was an overnight thing. Research very rarely explodes this fast.

    Edit: I guess also worth clarifying, Hinton was also one of the few researching these techniques in the 80s and has continued being a force in the field, so these big leaps are the culmination of a lot of old, but also very recent work.


  • Lots of good comments here. I think there’s many reasons, but AI in general is being quite hated on. It’s sad to me - pre-GPT I literally researched how AI can be used to help people be more creative and support human workflows, but our pipelines around the AI are lacking right now. As for the hate, here’s a few perspectives:

    • Training data is questionable/debatable ethics,
    • Amateur programmers don’t build up the same “code muscle memory”,
    • It’s being treated as a sole author (generate all of this code for me) instead of like a ping-pong pair programmer,
    • The time saved writing code isn’t being used to review and test the code more carefully than it was before,
    • The AI is being used for problem solving, where it’s not ideal, as opposed to code-from-spec where it’s much better,
    • Non-Local AI is scraping your (often confidential) data,
    • Environmental impact of the use of massive remote LLMs,
    • Can be used (according to execs, anyways) to replace entry level developers,
    • Devs can have too much faith in the output because they have weak code review skills compared to their code writing skills,
    • New programmers can bypass their learning and get an unrealistic perspective of their understanding; this one is most egregious to me as a CS professor, where students and new programmers often think the final answer is what’s important and don’t see the skills they strengthen along the way to the answer.

    I like coding with local LLMs and asking occasional questions to larger ones, but the code on larger code bases (with these small, local models) is often pretty non-sensical, but improves with the right approach. Provide it documented functions, examples of a strong and consistent code style, write your test cases in advance so you can verify the outputs, use it as an extension of IDE capabilities (like generating repetitive lines) rather than replacing your problem solving.

    I think there is a lot of reasons to hate on it, but I think it’s because the reasons to use it effectively are still being figured out.

    Some of my academic colleagues still hate IDEs because tab completion, fast compilers, in-line documentation, and automated code linting (to them) means you don’t really need to know anything or follow any good practices, your editor will do it all for you, so you should just use vim or notepad. It’ll take time to adopt and adapt.


  • As someone who researched AI pre-GPT to enhance human creativity and aid in creative workflows, it’s sad for me to see the direction it’s been marketed, but not surprised. I’m personally excited by the tech because I personally see a really positive place for it where the data usage is arguably justified, but we either need to break through the current applications of it which seems more aimed at stock prices and wow-factoring the public instead of using them for what they’re best at.

    The whole exciting part of these was that it could convert unstructured inputs into natural language and structured outputs. Translation tasks (broad definition of translation), extracting key data points in unstructured data, language tasks. It’s outstanding for the NLP tasks we struggled with previously, and these tasks are highly transformative or any inputs, it purely relies on structural patterns. I think few people would argue NLP tasks are infringing on the copyright owner.

    But I can at least see how moving the direction toward (particularly with MoE approaches) using Q&A data to support generating Q&A outputs, media data to support generating media outputs, using code data to support generating code, this moves toward the territory of affecting sales and using someone’s IP to compete against them. From a technical perspective, I understand how LLMs are not really copying, but the way they are marketed and tuned seems to be more and more intended to use people’s data to compete against them, which is dubious at best.


  • Not to fully argue against your point, but I do want to push back on the citations bit. Given the way an LLM is trained, it’s not really close to equivalent to me citing papers researched for a paper. That would be more akin to asking me to cite every piece of written or verbal media I’ve ever encountered as they all contributed in some small way to way that the words were formulated here.

    Now, if specific data were injected into the prompt, or maybe if it was fine-tuned on a small subset of highly specific data, I would agree those should be cited as they are being accessed more verbatim. The whole “magic” of LLMs was that it needed to cross a threshold of data, combined with the attentional mechanism, and then the network was pretty suddenly able to maintain coherent sentences structure. It was only with loads of varied data from many different sources that this really emerged.


  • I’ll say, one thing that helped me here was starting to see the “depth in the breadth”, so to speak, and recognizing this jumping around for what it was. A lot of novelty seeking and bouncing between hobbies to avoid conscious regulating, which was tiring.

    Now, in things that I consider important, I try to find the novelty and breadth that comes with sticking to it for a long time - stare at a hobby / occupation long enough to see the big world inside of it and realize it’s more than you can take in and take time to put up some blinders so you can hone in there and see it as lots of cool novel things within a smaller space.

    Also, realizing that bouncing around to all kinds of things… well, that’s my form of relaxing. If I’m totally depleted, chances are what I need isn’t to sit in one place and “rest”, or to focus on one thing, it’s to schedule time to completely not focus on one thing and allow myself to bounce all over the place and do whatever feels good (within responsible limits). It’s usually a chaotic mess that amounts to no long-term benefit, but it’s much more resting that trying to relax. Trying was the problem, after all.


  • My guess was that they knew gaming was niche and were willing to invest less in this headset and more in spreading the widespread idea that “Spatial Computing” is the next paradigm for work.

    I VR a decent amount, and I really do like it a lot for watching TV and YouTube, and am toying with using it a bit for work-from-home where the shift in environment is surprisingly helpful.

    It’s just limited. Streaming apps aren’t very good, there’s no great source for 3D movies (which are great, when Bigscreen had them anyways), they’re still a bit too hot and heavy for long-term use, the game library isn’t very broad and there haven’t been many killer app games/products that distinct it from other modalities, and it’s going to need a critical amount of adoption to get used in remote meetings.

    I really do think it’s huge for given a sense of remote presence, and I’d love to research how VR presence affects remote collaboration, but there are so many factors keeping it tough to buy into.

    They did try, though, and I think they’re on the right track. Facial capture for remote presence and hybrid meetings, extending the monitors to give more privacy and flexibility to laptops, strong AR to reduce the need to take the headset off - but they’re first selling the idea, and then maybe there will be a break. I’ll admit the industry is moving much slower than I’d anticipated back in 2012 when I was starting VR research.


  • I think he’s basically saying that it’s racist to “artificially” integrate communities, because (I think he’s saying) if they need to be integrated, then that’s the same as saying that black folks are necessarily inferior. I don’t think he’s trying to say they’re inferior, but that laws forcing integration are based on that assumption. So he can be well educated and successful because he isn’t inherently inferior, therefore there is no need for forced integration.

    … Which is such a weird stretch of naturalism in a direction I wasn’t ready for. Naturalist BS is usually, “X deserves fewer rights because they are naturally inferior”, whereas this is “We should ignore historical circumstances because X is not naturally inferior”.

    Start a game of monopoly after three other players have already gone around the board 10 times and created lots of rules explicitly preventing you from playing how they did and see how much the argument of “well, to give you any kind of advantage here would just be stating you’re inferior, and we can’t do that.”

    Man probably got angry at his golf handicap making him feel inferior and took things too far. Among other things.



  • It is real, you just have to have sufficient funds already to be able to pay someone else to do the active part of the income and make sure they are earning less than their worth so that you can pick up the excess. Most effective if there are many layers in between, so that the income becomes increasingly passive as you move up the chain, so that those under you have something to strive for, because you don’t want to be in charge of hiring all of those people, so you hire people to hire those people, each taking a cut of the value along the way.

    But don’t worry, the American Dream™ is that, as long as you keep working about 10 layers deep in value cuts, eventually you might be able to get into layer 3 or 4 and get your kid into the job early so that they can get to layer 5 or 6, and maybe they’ll have enough money to get their kid to 6 or 7.