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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Heard something about where you can do dungeons solo-party? I think that was gw2.

    “Dungeons” as a general term is understood to be “group content”.

    In GW2, these are:

    • Dungeons, which you go through with the Core (base game) story, then are available as a max level (don’t worry, you get there fast) content with 3/4 different paths each. They are made so you go through with 5 people. There’s a LFG system which (while ugly,) works and if you don’t find one you can just put up a group yourself with the title “Ascalon Catacombs - Story Mode” or “Caudecus Manor - 1st Path (or P1)”, and it should fill up pretty fast. However, once you have enough mastery over your character, you should be able to solo them. I don’t recommend expecting to be able to solo them easily right off the bat, however.
    • Fractals, which are also 5-men content, and are accessible from max level. Those go in difficulty degrees from 1 to 100, and also have a LFG section dedicated to them. Like Dungeons, you could I guess solo them, however this gets harder the higher level you go, and I honestly consider people who can solo the higher levels as madmen.
    • Strikes are 10-men content, and are shorter (one boss) events, and go from easy to hard content to go through. They are usually considered end-game content already. With 10 people. I suppose some of the easier ones are soloable, but that seems like an absolute slog to me and very un-fun. A few of them have challenge modes for the challenge-addicted.
    • Raids are older content (though they are bringing back a new one in the current expac) which are the highest level of difficulty available of content (though the challenge strikes are harder than some raids, iirc). Those are harder to get into because of the smaller population of dedicated players, you usually need to find a raiding guild to get some training runs in so you can then find a regular roster. I’m honestly not sure how it is nowadays, but my experience with them is limited because I did not enjoy that difficulty level.
    • Group Instances are 50-men content, limited in number but generally accessible in difficulty. You just generally pop up at the entry spot whenever it is time for the public entry, then get randomly assigned to an instance completing it (although you can find specialized squads doing them if you look). Those are not soloable, but you don’t need to speak with anyone as people generally know what they have to do and manage to get through.
    • I guess World Bosses count also? Those are open world, so just be there a bit before the event starts and you’ll have enough people waiting to do them on the map, so while again they are not “solo”, you don’t actually need to talk to anyone to get your fill of content.

  • I remember trying Guild Wars 2 and thinking every other player might as well just be a bot because nobody interacted. :(

    I’m sorry that was your experience, but this is very much opposite of mine. Not only is the game still going strong (new expac came out like two weeks ago btw, and it’s pretty good!), but in all my years playing (and that’s been since Day 1), I’ve had so many fun interactions in the game.

    And that’s without even counting the ones with my guilds. I’ve even had some fun chats in ranked PvP, the saltiest place in the game. I’m playing in European servers, which probably doesn’t change much versus NA, but yeah, there are often conversations going on in map chat, or locally, between total strangers. Also between teams in WvW, during events, during festivals, waiting at the Wall after the Chak Gerent…

    It’s a very friendly community and I encourage you to give it another try! And yeah, if you can find a guild suited to your tastes it’s even better!











  • So why not lean into it fully and make the GM responsible for the whole balancing?

    Because having things balanced properly in regard to the myriad options that are possible in people imaginations is hard, especially related to combat. Improper balacing leads to people having a bad time, while having an established, fair ruleset lets the DM and the players focus on other things.

    No need for the framework to do balancing, because a good GM will do that.

    But at this point why even have rules? A “good GM” can just entirely improvise a system.



  • I mean, to each group their own, but 4176 is the total of all together, which is a very unfair way of presenting it.

    You’ll never have to choose between all of them, or even a decent fraction.

    While leveling up, you’ll have to choose between 4-8 class feats accessible at your level, and you would usually prioritise ones available from your current levels to those available beforehand. Plus, at some point many feats require prerequisite, which means you can cut down half of options you can choose from really. Same thing with the race feats, skill feats and general feats.

    8 possibilites maximum at every level up might be too much for some people, but really isn’t in the same ballpark of having to choose between 4000+ every time.