Mentioning smoking breaks is a big part, I think. At a place I used to work if you smoked you basically got free extra breaks to take care of it that other associates did not, and depending how tough your job is it could be an incentive.
video games and music sure are neat… i am currently “moving” this account to kbin.run
Mentioning smoking breaks is a big part, I think. At a place I used to work if you smoked you basically got free extra breaks to take care of it that other associates did not, and depending how tough your job is it could be an incentive.
You didn’t, I’m just saying that since there are many great switch games that run just fine it’s not quite a hard pro and con situation where the switch experience is always so poor that it’d make the Deck a sheer upgrade worth the money.
Just depends on how much you value that performance, I’m able to get used to 30 FPS pretty decently, so the Switch is much better for me at the price point and ease of use, but I know there’s definitely a contingent of players who really value performance and your comment comes into play for them.
Not every switch game runs poorly.
I call foul play, there was no “taking on” just “swimming near”
When I start making notepad lists of long term goals or shopping lists and such, usually in open world games with lots of tasks where you’d forget on your own what you might be working toward
I think when a new post is posted and it hits the front page it bumps all the other posts back by that many, which will make them get bumped from the end of one page into the beginning of the next
I can scroll for hours on all or something, but when it comes to subbed magazines/communities I’m actually interested in, and then content within those I’m truly interested in engaging in, it gets trimmed down significantly
It’s not always the best option, like if you wanna save your gold for the ship upgrades it’ll eat a big chunk out of that, but you could totally keep your gear perks that way if you really like them, you can upgrade at 61, don’t have to wait for 62
My best guess is that it’s a debris effect from your ship taking damage, and it’s supposed to fly away and expire, but somehow got stuck instead of disappearing, so now it’s an “effect” on your character that doesn’t know its supposed to have timed out already.
Other Bethesda games, especially Skyrim, had bugs like this of status effects that would get stuck on your character longer than they were supposed to and you’d only realize hours later when your character has some weird blue fog following them
Once you get the perks you want you totally can hold onto it. Every ten levels all of your perk and major attack stat bonuses on gear get more powerful, (but there’s no stat bonus to upgrading before the 10 level threshold at all) even when you upgrade the same old gear you had, but it happens at the “first” level of each ten, so not at level 20, instead it’s 21, 31, 41, etc.
Basically I’ve had the “same” gear for like 30 or 40 levels, now, just every time I hit the new stat range I go and upgrade all of it. It costs a shitload of gold, but aside from ship upgrades I don’t have another major gold sink, so it’s worth it to me, my perk loadout is extremely optimized for assassin damage, which is important for me since I’m basically playing it as an open world stealth game where I only fight if I get caught, I can one shot anyone I want, no exaggeration (using critical assassination when necessary).
The final ship upgrades are very expensive, yeah, just seems like they give you something to grind for if you get that far
The ones that aren’t timed (don’t have the hourglass icons) are worth picking up because they’re all just like “kill 20 Athenians”, “sink 5 ships”, basically shit you’re already doing, so you just swing by, pick them up, and keep playing like you already were and randomly one will pop and you’ll get fat XP for doing what you were doing already anyway, but that’s only if you want the extra XP, it’s totally unnecessary
Nintendo hire this man
Sorry, my intent was not to sound condescending, I was erring on the side that you weren’t aware of the ways you could get around those issues in order to enjoy the parts you wanted to. Your criticisms are definitely valid, I would agree that even needing to know about the workarounds sort of proves that what was included wasn’t an entirely cohesive and tight product to begin with, the way I played is not necessarily right or wrong, and neither is yours, it’s just how I was able to mine the most enjoyment out of what was there.
My main idea is to not let someone see your comment and assume that that’s how the game is and there’s not another way to enjoy it or any clear ways to identify where content you’d want to play begins and ends, I was able to figure out and selective play the parts I enjoy, but even still there is content in that game that I skip because it’s, definitively, not fun. Even still, it’s become one of my favorite games of all time, but no one game is for everyone, thanks for the mature discussion, sincerely!
You can just pay off your bounties instantly at any time from the map screen, and I’ve always had so much money in that game that I’ve never had to deal with a bounty hunter unless I wanted to, and I don’t even sell any gear, I dismantle it all.
If you’re a compulsionary completionist then the game is probably too big, but they make it as friendly as they can to not have to complete the world. Unique gear drops only seem to come from unique Cultist leaders or checking vendors, and there’s no achievements for completing all map markers, it’s just supplemental content for XP and some gear or if you just really want to do it, there’s no huge cost to just moving on to actual quest content if you want.
They don’t tell you when you’ve completed a whole region for a reason, to disincentivize completing it all unless you’re a madman. I’m doing world completion just because I like grinding the game, but it’s been two years in the making with big breaks in between, and if you ever feel like your gear or levels are behind the curve and you have to grind, the difficulty settings can be changed and can be set as forgiving as you like, they actually alter the level scaling and RPG aspects.
I think it’s a great game worth playing, but you do need to be ready to tell yourself when enough is enough because they give you too much for weirdos like me that just wanna experience it all over a really long… Odyssey.
The quests you get from the quest boards, especially the ones with the hourglass icons can be pretty much blanket ignored. Otherwise you can tell when talking to the quest giver if Alexios/Kassandra accepts the quest generically and doesn’t respond to anything the giver says very specifically other than “I’ll take care of it” or things like that.
I love the shit out of that game, have been world exploring and only doing the unique side quests.
Funnily enough playing BotW on CEMU was what got me to get a switch, it was just so good I wanted to play it without any caveats or messing with settings or working around the gyro controls and the allure of playing it portably anywhere was high.
Probably five or six years ago when I was around 20 I went with my Uncle and his family to the beach. After we were finished and the sun began to go down, we washed off in our swimsuits in the outdoor showers.
Nearby they had some benches to sit on that were made out of the same concrete as the ground, smoothly sloping up out of it to form each bench. I was walking across one of these waiting for the rest of the family to finish rinsing off, and extremely stupidly walked down the end, down the slope, which, of course, was completely slick wet from being near the showers.
As soon as my first foot touches the slope, I slip backwards, with just enough time before impact to think “I really fucked up, this might not be good at all…”
The back of my head impacted the concrete slope of the bench, and it hurt like a mother fucker, but I didn’t lose consciousness or awareness. After gripping my head and cursing for a few seconds my Uncle arrived at me and found my head to be bleeding, but the cut was not so wide as to need stitches.
We returned to his house nearby and after my head clotted up, i realized I needed to drive myself home, 40 minutes away on the freeway, and I felt… a bit dazed after the impact. I didn’t feel sleepy at all, and after waiting for about half an hour, I decided I had to go home. I felt a little foggy until the next day, or maybe I’m just that foggy now and Im used to it.
There’s a scar where hair doesn’t grow, and sometimes I wonder if my universe forked to keep me alive somehow and I was supposed to just die instead, because it was entirely created by my idiocy and if seems silly I got that lucky. Sometimes I have dreams still where I’ll slip on something and relive the sequence of slipping, accepting the imminent possibility of death, and everything sort of slows down increasingly until I fade to white and wake up.
Fuck, you got really lucky. There were so many aspects of that whole situation that you could’ve died from, even just the ladder.
That’s sad news about the studio. I suppose some people forgot that the original Mass Effect had quite a few issues and it wasn’t until 2 that it got real good, and having that bar set at a payoff that was only possible through three games of narrative choices and carryover was impossible to hit for Andromeda.
Goddamn, yeah. I dont play a lot of competitive multiplayer, but I actually was decent at tribes ascend. I remember in whichever game mode where you have to hold the flag for as long as possible I was pretty decent. I wasn’t great at shooting people, but once I got that flag I could skate so fast it was tough for people to catch me.
Simply nothing like it nowadays.