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Joined 1 year ago
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Cake day: September 7th, 2023

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  • At this point I can only reiterate that emulation and piracy are not the same thing. I really cannot bring myself to give a shit about the ethical concerns of TOTK, when the only way Nintendo (and you apparently) has of protecting their intellectual property is to vanish perfectly legal software, through the power of being a big financial threat. I’ve been using emulators to play games since the SNES and not once have I played a video game for which I don’t own a copy (mainly because I’ve been around long enough to own all of the necessary hardware and game copies). The idea that emulation should be illegal or locked behind an arbitrary definition of console age/inactivity is completely laughable and would open the door for harassment of various open source projects at Nintendo’s whims, they won’t just stop at the WiiU era because you think that’s appropriate. The actions of one emulators development team or community being particularly unethical or locking things behind a paywall or even supporting piracy in any form, even if they annoy me and the rest of the emulation community, should not affect the emulator itself or the legality of the code. I’m not going to blame them for making themselves an obvious target, just because people have a weird affection for one of the most litigious billion-dollar companies on the planet.



  • This leads to the same kind of erosion of free and open source software as Google taking down projects like youtube-dl on GitHub. The emulator code contains nothing illegal, neither does the developer community, but that’s exactly what Nintendo is targeting, because it’s the most effective way to shut down any project. The way Nintendo handles these cases is the problem and they have never cared if something is actually completely legal if they want it gone enough, like modding, romhacking or uploading videos of gameplay. At this point they’ve burnt so much goodwill that I’m hoestly surprised there are still people left willing to insist that Nintendo only goes after actual piracy.










  • I wouldn’t recommend Docker for a production environment either, but there are plenty of container-based solutions that use OCI compatible images just fine and they are very widely used in production. Having said that, plenty of people run docker images in a homelab setting and they work fine. I don’t like running rootful containers under a system daemon, but calling it a giant mess doesn’t seem fair in my experience.



  • XML aims to be both human-readable and machine-readable, but manages neither. It’s only really worth it if you actually need the complexity or extensibility, otherwise it’s just a major pain to map XML structures to any sensible type representation. I’ve been forced to work with some of the protocols that people like to present as examples of good XML usage and I hate every single one of them.

    Fuck YAML though. That spec is longer and more complex than any other markup language I know of and it doesn’t have a single fully compliant implementation.





  • C has not aged well, despite its popularity in many applications. I’m grateful for the incredible body of work that kernel developers have assembled over the decades, but there are some very useful aspects of rust that might help alleviate some of the hurdles that aspiring contributors face. This was not a push by rust evangelists, but an attempt to enable modernization efforts at least for new driver development. If it doesn’t work out, that’s fair enough but I’m grateful for the willingness - especially of Linus - to try something new.