At this point I can only reiterate that emulation and piracy are not the same thing. I really cannot bring myself to give a shit about the ethical concerns of TOTK, when the only way Nintendo (and you apparently) has of protecting their intellectual property is to vanish perfectly legal software, through the power of being a big financial threat. I’ve been using emulators to play games since the SNES and not once have I played a video game for which I don’t own a copy (mainly because I’ve been around long enough to own all of the necessary hardware and game copies). The idea that emulation should be illegal or locked behind an arbitrary definition of console age/inactivity is completely laughable and would open the door for harassment of various open source projects at Nintendo’s whims, they won’t just stop at the WiiU era because you think that’s appropriate. The actions of one emulators development team or community being particularly unethical or locking things behind a paywall or even supporting piracy in any form, even if they annoy me and the rest of the emulation community, should not affect the emulator itself or the legality of the code. I’m not going to blame them for making themselves an obvious target, just because people have a weird affection for one of the most litigious billion-dollar companies on the planet.
Why should that change the legality of the situation? Not to mention the Nintendo Switch is already quite old and emulator development (for the most part) hasn’t lagged much behind a consoles release. Getting paid for emulator development also isn’t illegal and I don’t see why it should be. You’re trying to conflate emulation and homebrew development with piracy which doesn’t seem fair (and doesn’t even require emulation, which you’ve illustrated with your Nintendo DS example).
This leads to the same kind of erosion of free and open source software as Google taking down projects like youtube-dl on GitHub. The emulator code contains nothing illegal, neither does the developer community, but that’s exactly what Nintendo is targeting, because it’s the most effective way to shut down any project. The way Nintendo handles these cases is the problem and they have never cared if something is actually completely legal if they want it gone enough, like modding, romhacking or uploading videos of gameplay. At this point they’ve burnt so much goodwill that I’m hoestly surprised there are still people left willing to insist that Nintendo only goes after actual piracy.
Consoles are not universally sold at a loss. Among the notable exceptions is the Nintendo Switch…
Literally nothing happens.
Linux init conservatives: Alright that’s the final straw, systemd!
I hate posts where the question is the top (or only) search result and the answer is some dickwad saying “did you try Googling first, smh”.
For all I know this might not taste like shit, but that presentation is more of an insult than anything else.
This is such an incredibly naive take that has already been proven wrong by multiple publishers going out of their way to do exactly what you just said. There’s also a ton of abandonware which is not being sold and never will be again.
It’s only missing every ingredient except Eier.
This looks loke something stupid, but it doesn’t really look like KKK costumes. I could understand if your point is that even a vague resemblance might be in poor taste, but “closely resembling” seems like a stretch.
Finally someone tackles the lack of quantity in the video game market.
I wouldn’t recommend Docker for a production environment either, but there are plenty of container-based solutions that use OCI compatible images just fine and they are very widely used in production. Having said that, plenty of people run docker images in a homelab setting and they work fine. I don’t like running rootful containers under a system daemon, but calling it a giant mess doesn’t seem fair in my experience.
That’s exactly why they’re changing the license. The problem with Swanstation are the developers. Retroarch in general has some pretty horrible people maintaining it and this isn’t the first time they’ve harassed an emulator dev over nothing.
XML aims to be both human-readable and machine-readable, but manages neither. It’s only really worth it if you actually need the complexity or extensibility, otherwise it’s just a major pain to map XML structures to any sensible type representation. I’ve been forced to work with some of the protocols that people like to present as examples of good XML usage and I hate every single one of them.
Fuck YAML though. That spec is longer and more complex than any other markup language I know of and it doesn’t have a single fully compliant implementation.
If anything, that implies your windows are pretty well insulated, if the outside can get cold enough for water to condense on it. Unless condensation occurs indoors, I wouldn’t worry about it.
I think this is the natural conclusion to modern social media. Constantly being confronted by a billion different worldviews and farming people for engagement by showing them things they disagree with is just going to breed extreme echo chambers.
This type of behaviour is neither new, nor actively harmful. There’s really nothing you, I or anyone else can do to stop it, so the only remaining choice is to ignore it and not post screenshots in different communities where people agree with you.
C has not aged well, despite its popularity in many applications. I’m grateful for the incredible body of work that kernel developers have assembled over the decades, but there are some very useful aspects of rust that might help alleviate some of the hurdles that aspiring contributors face. This was not a push by rust evangelists, but an attempt to enable modernization efforts at least for new driver development. If it doesn’t work out, that’s fair enough but I’m grateful for the willingness - especially of Linus - to try something new.
There isn’t much overlap between the gaming community and the gaming journalist community.