• 5 Posts
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Joined 2 years ago
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Cake day: June 2nd, 2023

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  • Weird to hear that. My only issue so far has been how hard it is to get movement speed on boots. Granted, I’m only just about to start Cruel, so my playtime is low compared to many, but I’m absolutely loving all the boss encounters, particularly with the dodge mechanics. And not needing to worry about socket numbers, colours, and links on gear.

    Maybe I should read what others are saying, but I have nothing significant to complain about so far, aside from move speed being a bit too slow.






  • Loving it.

    On the Steam Deck, it was playable, but I couldn’t find settings that looked good and were visually clear, so I finally got around to setting up Sunshine and Moonlight (in-house streaming) and it’s amaze balls.

    I’m using a script that switches my desktop to a virtual monitor that’s the Steam Deck’s native resolution, and I recently upgraded my house to a WiFi 6 mesh network, so it’s working almost flawlessly. (I often get crashes on startup, but it’s never taken more than 3 tries, then no issues.)

    I’m still only in act 1 (limited playtime) but I’m so excited to be playing PoE again, and PoE2 is perfect for playing with a controller.


  • I don’t want to simp for a corporation, but what is Valve doing that’s anticompetitive?

    Like, don’t they need to be doing something to limit competitors’ access to the market to be anticompetitive?

    Steam requires base price/same price parity for selling Steam keys, but they’re literally giving their services away to developers for free in those cases, so that’s pretty clearly not anticompetitive, right? And there’s no requirements that I’ve seen written anywhere that they require price parity for non-Steam-key sales.

    And, based on the massive numbers of bundles of games I’ve bought with Steam keys with total historical-low game prices below best-ever Steam sale prices, they pretty clearly don’t even enforce this rule strictly (it seems like so long as the total bundle price is in line with individual title sale prices, they’re fine, even if consumers get other games as well.)

    So I’m not sure what the basis for this suit is. Not saying it’s healthy for the market to have an effective monopoly in this space, but the reason Valve is maintaining its marketshare is because they’re consistently offering the best value to consumers compared to other storefronts, which isn’t illegal.

    /Insert “prove me wrong” meme








  • Mood.

    I’m not going to pay $45 for any game. If I’d known about the “never on sale, price only goes up” model they were using, I might have bought it back when it was $20, but I’ll just never play it now and I’m okay with that. There are literally hundreds of amazing games I already own to play, and if I had 100+ hours to sink into a game like this (I don’t, post-kiddos—for now, anyway), then I’d strike the earth for some Dwarf Fortress !!!FUN!!!, which I know I’ll enjoy.

    Or maybe finally get around to beating Baldur’s Gate 1… (I never made it past the early game… BG3 I’ll get to in the 2040s at this rate, ha ha!)

    Aside from people who just want to play football/CoD/D4/whatever multilayer game, I don’t understand why anyone pays full price for games. I’m glad they do, mind, since they’re subsidizing the development costs mean games get made, and I get amazing games for cheap.

    As a recent example, I nabbed MH Rise for cheap recently, and bounced off it. I might try again later, but it didn’t grab me. So glad I didn’t pay more than $15 CAD for it!






  • … he claims there is no point producing proof because they wouldn’t be believed.

    He also dismisses any evidence created by others as untrustworthy.

    What a load of shit. It’s up to the person making the claim to provide evidence. People have claimed the opposite, and backed it up with “low-quality” evidence. Refusing it would be pretty easy, if it were true; get someone independent to verify in a pre-funded, blind trial.

    The only reason not to do this is because they know their product reduces framerate frequently enough to be a problem.