• 20 Posts
  • 739 Comments
Joined 2 years ago
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Cake day: June 11th, 2023

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  • When I look at your profile and go to posts section, I see one page, and all but the last few are to Erotic Art. Your profile only shows Cooking under the “Moderates” section.

    Maybe whatever instance the Art and Design community is on is defederated from my instance (Lemmy.ca)? I’m not sure.

    Whether I’m blind or not is none of your concern, and saying that isn’t helping your cause.



  • eezeebee@lemmy.catoAsklemmy@lemmy.mlAbout community 2 (and lemmy)
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    23 days ago

    You’re getting downvotes because you are insulting real people, and you didn’t ask a question.

    Why do you care so much about followers? You’re not going to monetize your Lemmy account. If you stop posting, your community will see less activity as you discovered.

    I looked at your profile and I have to assume the community you’re talking about is the “Erotic Art” one. Personally the only time I visit NSFW communities on here is so that I can block them. Maybe enough of the regular user base browsing All did that and now you see a decline in traffic. Or, maybe there is some demand for it and you just need to keep posting consistently to see growth.

    Either way I think you should delete this post and reflect on how you’re behaving. It’s ok to get frustrated, but taking it out on all of Lemmy isn’t going to help.








  • TUNIC.

    My goodness this game feels like it was made for me. I feel the magic of Zelda (LttP, maybe Link’s Awakening) and Dark Souls, and I would say the game wears those influences on its sleeve.

    The game drops you into the world with no explanation. Signs are in a foreign language. You can collect pieces of the instruction manual which includes map pieces. The manual is littered with the occasional word in English, just enough to guess at what you can / need to do. There’s basically no hand-holding at all. Combat is similar in that it can be difficult if you find yourself in an area you aren’t ready for yet (like I did).

    There are lots of hidden pathways, ladders and chests to find. They do a good job of showing you treasure chests and shortcuts that are just out of reach, and you have to really observe and think about how to navigate to get there. To me the world design has big Dark Souls 1 energy in that way - already I’ve had that same “omg it’s Firelink Shrine?!” experience as I explore and open up paths.