![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.ca/pictrs/image/Vrvz2Z9FQM.jpg)
2·
1 year agoYeah, I could see neck guards becoming required equipment after this. Safety regulations are built on blood
Yeah, I could see neck guards becoming required equipment after this. Safety regulations are built on blood
They could, but that’s still going to take a lot to balance the scales. It should be part of an overall plan for housing affordability
Slumlords and overpriced rentals can be storage issues though. It can be a nice place, but if you’re paying $2k+/mo for a 1b1b that’s way too fucking much even if it’s in good condition
I’m wondering when this will simply be a feature of game engines, along with AI character generation, terrain/map generators, and AI-driven dialog.
I’m really on the fence about it since it really could put extra life into games where it just isn’t normally feasible to make all NPC’s unique, dialog etc so you end up with a lot of “I took an arrow to the knee” type dialog.
For smaller studios - or independent authors - the ability to generate high quality content with code could also be a real boon.
I’d still rather not see big studios just go with AI instead of real humans for design and acting though. That just leads to cookie-cutter bullshit and games that feel stale