original: @hankskyjames777

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Joined 7 months ago
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Cake day: May 8th, 2024

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  • alright as a standard for some turn based or slow trading game neither very efficient nor suited for realtime

    only in itself, it can be “temporarily solved” using an extension (like what Forgejo has for relations to Git, e.g. commits) for realtime, it could be something like how godot implements P2P multiplayer (over ICE/TURN/STUN) for federation between servers