The topic and community have an unfortunate overlap for me, “patient” probably means I’m not doing it beyond some scattered attempts.
I have lurked with the ideas on different low-resource solo-dev specializations. I feel like the pieces are mostly there for me (Godot 4.4 will be closer to that), though I still need to put a lot of work in for no clear end-goal (I don’t really want to really sell something, even if I could).
And thinking about the future (gestures broadly) just makes me feel like
Personal issues sure don’t help.
Also, an in-engine screenshot
These days I don’t really buy things ever, I mostly play free games if even that. Less hopeful of the industry, feel like I wasted money. Later purchases were more patient, but disappointment there only slowed it even further.
This is a me problem (and a lack of income), but I sort of see it as being patient to a fault.
I am talking within the context of mental/physical health issues and never having made anything close to a game. Personal despair, isolation, lacking viable options, collapse.
So it’s more of an existential crisis. I am guessing there are probably some idioms about learning/practicing survival skills when the ship you’re on is already sinking.