- Are you AI/bot?
- Wall of text = incomprehensible, would not read/5.
- It’s rarely about how good the devices are, but how much they cost + Apple’s two-faced moral model that makes people oppose/reject it.
Ah, I see. You’d want more diversity or substance to the dungeons, not length, or puzzles.
Would you exchange it for less dungeons? I mean, smaller number of them, but each distinctive?
And if so, how would you predict it’d change the dynamics of the game? Because now dungeons are pretty much “loot trips”, or locations required to solve some quests only. You know, "Oh, I need me some good weaponry, I’m gonna raid a few tombs and see where it’s going to get me.
(Asking as a worldbuilder).
What would you require of plain, simple dungeons?
I honestly don’t get it.
What we’re seeing in Bethesda’s design are more and more vibrant worlds - modern NPCs walk around, sit on whatever benches they see, react to day/night cycles, use the objects around them, comment on how you’re looking, what you’re wearing (or not), hear about your exploits. Not every NPC is ready to break to you his sad story worth a doctorate in psychology, but which one does?
Even in games one may consider deep you will still find shopkeepers with same lines, or NPCs standing there, in the same spot, no matter whether it rains or not, ready to give you what is essentially a FedEx quest, no matter how many sentences they are going to express it with. You can break a fight in many deep games, and nobody around will mind it - attack a villager in Skyrim and guards and other denizens won’t take this shit kindly.
Heck, the lore is vast, even since Daggerfall or Morrowind you had in-game books to find and read, stories to pursue, myths and legends to learn.
The style, the tone, the predictability are things that definitely might use more attention, but I definitely wouldn’t call it a shallow design.
Only one hour?
HEATHEN! PHILISTINE! 😉
OSIRIS is pretty much what you described, Starbourne 2 I know only from gameplays on YT, but I’m planning to try it “later”. 😉
In the meantime, I already think about spaceships I’m gonna build in Starfield.
I’m conflicted about Ulfric. One the one hand, he seems to be archetypical liberator, revolutionary against tyranny. So are his followers - people who want to live according to their own ways, enjoying life, minding their own business…
But things he does and the state of the city under his control are abhorrent. How can a liberator not care about children starving on the streets of his citadel? What wrong did all those non-humans did to him to deserve the scorn?
…this seems like an argument for what you were talking about. Bethesda may not provide deep, elaborate, very difficult stories, but by all means, they are memorable and they feature SOME depth.
“What are you doing?”
A game shouldn’t be considered “rock-solid” because a ton of dedicated and skilled fans make the game fun to play.
Why not?
Also, not “fun to play”. FUNNIER…
The game isn’t rock-solid, the modders are.
Do their mods run without the game? And while at that, are all mods good, stable, logical, lore-friendly, etc, etc?
Explain.
The entire showerthought must be in the title
Your question belongs more to Ask Lemmy or No Stupid Questions I think.
In addition: what appeared earlier on this planet? Kids or cartoons?
I prefer Fallout: Tactics to vanilla F:NV.
If not for DLCs that offer something wildly different in their own separate maps, I’d call it the worst Fallout game I’ve been playing…
I don’t get that “shallow” part.
In Bethesda’s worlds there’s always something going on, something new to discover, something new to learn… Providing you put an effort to pursue that. These games don’t force themselves upon the player, they leave helluva room for breathing, caring about whatever small goals you may set upon yourself, but that’s not “bad”, isn’t it?
I never understood the hate Bethesda’s open world sandboxes get. Give them a few months of time for patching & modding and they become rock-solid games to enjoy for decades. I don’t expect Starfield to be anything less and I hope it will be far more than that.
By the way… OSIRIS: New Dawn and SpaceBourne 2 - have you tried either?
time will tell
So we can agree that we’re discussing and juxtaposing against each other very vague things, that might as well turn out to be completely false?
Extinction event level but not really, (…)
Much like the predicted scenario of allegedly upcoming climate disaster, correct?
I never said Toba didn’t happen.
I never said you did.
We’re just debating the degree it affected the entire species
We’re not.
We’re on the way to acknowledge the fact that the mankind withstood “extinction level” events in the past.
Multiple times.
You should read the entire article.
I’m glad YOU did. This way you can learn that there were “extinction level” events in Mankind’s history.
And we survived it.
Hard to say. It depends on what kind of programs/robots we were. It might be that certain percentage of us are our creaters, it might be that we got rid of our creators, it might be that there’s only one creator…
Too many possibilities.