To the surprise of no one.
To the surprise of no one.
I also have a 3080 and will try to snatch a 5090 tomorrow but I know I won’t be able to get one so yep, waiting for 6090 already pretty much.
I hope you can opt out because, if I understood correctly, FSR 4, since it is hardware bound, it is exclusive to AMD GPUs vs FSR 3 not requiring any particular GPU brand.
I consider that whatever I get when I finally get a game for €15-20 is OK. No need to worry about “special” editions or expensive launch day prices.
Good luck with sales then.
Aging the wine already?
Nope, emulation via Ryujinx.
Unicorn Overlord, took me a while to get into it but then I got completely hooked.
If AMD can’t finally compete in the budget segment they are going to be in real trouble.
Hooray, another live service game bites the dust!
And yet it will be impossible to get one.
The gore itself is how much boring the game is.
Being Nintendo the fact that it is basically the same is the actual surprise.
You know the fun thing? If they managed to reduce the roughly 3+ centimeters of useless bezel on all sides the size wouldn’t be so unreasonable.
I don’t think a 6090 or future card will be enough for 4k without some short of DLSS or frame generation shenanigans, because by the time those cards releases, graphics would have “evolved” to a point where they will be, once again, no longer enough. The eternal obsolescence cycle…
I prefer the FE because is the only 2 slots card that will be available at launch and I don’t have the need for the extra fans and size. FE are normally on par, if not better than they AIB counterpart as long as you stick to air cooled.
I’m planning on getting the 5090 FE provided scalpers don’t ruin it (which is the most likely scenario by the way). I have a 3080 and have recently upgraded to 4k OLED, going from 3k to 4k has taken a serious blow to the FPS and I’d like to play some of the newer games at high settings and high FPS so I’m due for an update.
I have a no problem with DLSS on the games I played so far. Whichever artifacts it may have they “disappear” during gameplay. You are not counting pixels while you are playing. I know this is not the solution we want but we need to be realistic here, there is a reason why CGI can’t be rendered in real time. Certainly we are still far away from that type of quality yet the games we play are rendering in real time. We cannot afford the size and price of CGI workstations so we have to rely on these “gimmicks” to make for it.
Can you imagine a PS5, Switch or XBOX game that required a Steam account in order to play?
Whoa there, I said a small fortune not the Powerball.
Probably sell it for a small fortune I guess.
Looking forward for this, I had the 2a for a couple of weeks and I don’t need any more features or power than that. Also the OS was excellent.