Fool—the scroll wheel is a scalpel; the scrollbar is a broadsword. Use the right tool for the job.
My impression is that Sega’s always been pretty chill & receptive to interest in respectful revivals of classic IP.
It’s been nice to watch a large company respond to that interest with more accessibility, and not less (Nintendo).
We’re conditioned to invest, both financially and emotionally, not only in what a game is right now, but what it will be in a year. We cling to roadmaps like lifeboats and wield Reddit threads as weapons of sentiment for or against the developers we’ve hitched our wagons to. It’s a fuzzy parasocial relationship that only gets less healthy the more money is wrapped up in it. I’m sick of games that glare at me with dollar signs in their eyes from the moment I press play.
This review heated up fast
Nay, much too subjective
be still my heart
Tangentially it took me absolute years to start reading smh.com.au as “Sydney Morning Herald.com.au” and not “shaking my head.com.au.”
Mainly because the Herald’s news always seems to radiate deep Florida-man energy.
Their announcement doesn’t strike me as all that alarming. I could be mistaken.
It sounds like their mods have watched an unexpected expressway arrive at their door this week, Douglas Adams-style, and so they’re closing the door momentarily to evaluate what the new traffic will look like. Honestly feels reasonable, unless I’m misunderstanding it.
The message seems to be that this isn’t meant to be a permanent change.
I’ve started Black Mesa but haven’t finished it yet. What I’ve played has been fucking impressive.
Valve is sort of the best at what I’m asking about—all of their games have the greatest touches that make the settings feel like existing locations you’ve walked into. It’s what makes me wish they published more.
The insane detail that goes into aging Aperture throughout the second half of Portal 2, the way it starts in the 40s or 50s at the very bottom and has a distinct “era” for each level as you get closer to the surface, including Cave’s progressing illness . . . it’s such good storytelling, and it’s literally just window dressing for the already-great main plot.