you just have to be persistent
Being consistent is actually the hardest part of the games for me…
you just have to be persistent
Being consistent is actually the hardest part of the games for me…
🤔
I heard a short interview with the opera houses intendant (if I recall correctly) and he was pretty unphased unfazed by this story. He said that it was not uncommon that a few of the 1400 guests of the opera house get nauseous during a show especially on hot days when air gets stale…
Sounded like he wasn’t convinced the nausea during the Santa performance was because of the play itself.
Why the heck does the “cross-posted from” link direct me to BDSM content on Jerboa? 😲
Thanks for your explanation!
Today, I read about spontaneous and responsive desire (I learned something new :)). Spontaneous desire means that you get aroused mentally first, and then your body responds. Responsive desire means that you need to get into the activity first, and only then do you become mentally aroused.
Is this the same thing?
Would you mind expanding a little bit on the topic of “reactive libido”? I googled it but don’t think I full grasped the concept.
Brandon Sanderson writes amazingly rich fantasy stories an created wild lore heavy worlds in his books. But his books are also behemoths with thousands upon thousands of pages that require some serious time and commitment to read. Maybe not the best for beginners to start getting into fiction.
I’d recommend the Harry Potter books because they start easy and get more mature with each book. Also the story and lore is widely known and liked by a lot of people.
This is actually a pretty hard question. At first I couldn’t think of any show but the more I thought about it the more came to my mind.
I narrowed it down to these three:
Not because I’m so old but because they where first aired in my home country in the early and mid nineties when I was at my granny’s place a lot of afternoons.
Later I moved town, kinda lost touch to my grandma and wasn’t really there when she got very old and then died.
Looking back it’s really sad that I wasn’t there for someone who spend a whole lot of my childhood with me and in fact was always there for me.
That was me a while ago. Removed pretty much all mods and finally finished the game. All in all it was a great ride but in the end the game was kinda dragging (finished Phantom Liberty first than last quest of main game) and I’m glad it’s over.
There’s also the Vorwerk Tiger. That’s a whole nother beast of a vacuum cleaner
Also:
He is said to have told police he had climbed the building to visit a person he knew.
“I thought I had ended up in a B&B, saw the book and started to read it.”
Im not sure whether this guy really is a burglar or a troll.
That’s the German way! 😁
New motorcycle, tetraplegia.
But how is this a sad story? Babies grow so fast that they easily can skip a size… Am I missing the point?
And, wouldn’t this be the real sad story? “For sale, baby shoes, too big”
Implying that the baby died before it could grow into said shoes?
Seeing this video I am 100 % convinced that break dance battles are the most wholesome form of direct competition. These two athletes treating each other with respect and fun while competing against each other for Olympic gold ist just amazing.
That’s a fair point and I agree with you that it’s difficult to enjoy soulslike (I am referring to the game’s I played. I’m sure there are exceptions) in short bursts.
But I don’t know whether this is because of their higher difficulty compared to the games you mentioned (which I didn’t play a single one of) or because they’re overall slower games.
They are and in a weird way they aren’t… I didn’t play a WHOLE lot of souls likes. I finished Elden Ring, am pretty far into Dark Souls 3 and Lies of P, played some Dark Souls 1 and 2.
The thing is: Yes, you die very often for sometimes maddening and sometimes silly reasons, but you get better: The mechanics just start to “click”, you earn just enough souls to afford another level up or some piece of equipment, you learn the positioning of you enemies, their attack patterns, timings etc… And slowly and steadily you progress: Around the next corner, to the next boss, you beat the boss. Then you come back to an area you already visited and murder everything…
And if you can’t progress in any way there are summons (players or NPC) that can give you an edge or you try using consumables you forgot about…
Especially the Fromsoftware games have managed to hit that sweet spot where the game is challenging but (most of the times) doesn’t feel unfair or broken. It’s just an amazing piece of game design and you should try it. :)
Congrats! Have you tried the DLC yet?
But… Why?
Folding@Home uses your computer trying to find new therapeutics by simulating protein dynamics.
Oh lol I totally misread that. 🤣
Of course you’re correct: persistence is key and much more important than consistency (as in: perfectly nail every dodge, which is my problem).
Like many others already said: Probably the best take is to “understand” that dying is not failure but part of the progression system. But instead of grinding experience points to progress your character (which is totally possible in dark souls) you grind real experience by repeating difficult parts over and over again and progress as a player.
It’s actually extremely clever game design.