Your second example has wrong type for that file should be video/mp4
.
Your second example has wrong type for that file should be video/mp4
.
I guess quality and sometimes s(p)eed for older/niche pieces, also no dmca bots tracking private trackers so in theory you don’t need a vpn.
Tried without mangohud, gamemode and/or gamescope? Also try turning off steam overlay, that should be the primary difference between steam and gog games, bar drm.
afaik this is configured in pictrs service and each instance has it set differently
There is winapps that does the bottle thing for you in a background vm.
Absolutely valid move here, we started a mp server, three total players and while we didn’t do any kind of rush, we all agreed most of us will need a lot more hours to actually get to play with everything properly.
Before RustDesk I have used NoMachine but that’s completely proprietary (Luxembourg company, except for the old core protocol - NX 1).
Afair I am afraid that there isn’t an all-in-one foss desktop remote software as good as RustDesk currently.
Now it looks correct:)
Big stuff
-euo pipefail
now being a posix standard is really awesome, as well as readlink and realpath (didn’t even know these last two were non-standard).
Formating of the configuration content under point 4 seems to have spilled out, you might have to use a triple backtick followed by newline if it’s a multiline code/content.
This.
venv
pip-tools
Specify your primary dependencies in pyproject.toml and use pip-compile to keep stuff locked in requirements.txt to exact versions (or even hashes).
Though after working with cargo a bit, I would love to have all of this in a first-class program, hope uv can get there.
That’s weird, that link is also what’s this post.
With link to Youtube mentioned in the body if anyone’s ever interested. So is it not working for people or
Numbers from my instance, running for about a 1 year and with average ~2 MAU. According to some quick db queries there is currently 580 actively subscribed communities (it was probably a lot less before I used the subscribe bot to populate the All tab).
SELECT pg_size_pretty( pg_database_size('lemmy') )
: 17 GB
Backblaze B2 (S3) reports average 22.5 GB stored. With everything capped to max 1 USD, I pay cents - no idea how backblaze does it but it’s really super cheap, except for some specific transactions done on the bucket afaik, which pictrs does not seem to do.
According to my zabbix monitoring, two months ago (I don’t keep longer stats) the DB had only about 14G of data, so with this much communities I am getting about 1.5G per month (it’s probably a bit more as I was recently prunning stuff from some dead instances).
Prometheus says whole lemmy service (I use traefik) is getting within about 5 req/s (1m average) though if I go lower it does spike a lot, up to 12 requests within a second then nothing for few.
Attach it to the VM
Is this possible only with the extra, bought storage boxes ? Or is this possible even with the free 100G backup boxes offered with each dedicated machine ? (Or is this just nfs mount?)
We have a dedicated machine in a project from Hetzner with big raided hard disks but the latency is starting creep up on us, moving some of the data off to the faster ssd/san boxes would be rather helpful.
Edit: I’ve reread your post, you are trying to run non-steam games through steam & proton right?
Did you move/symlink compdata out of the NTFS disk?
https://wiki.archlinux.org/title/Steam/Troubleshooting#Steam_Library_in_NTFS_partition
I use ntfs3 (not ntfs-3g driver) with uid=1000,gid=1000,umask=000,rw,user,exec,nofail,nocase,windows_names
flags and after moving compada out (see the github link) it kind of just works.
Also what is your HW? If you have a laptop with extra dedicated gpu or have PC with cpu with integrated graphics and extra GPU card the games might be trying to run on the wrong GPU.
Graphical applications should definitely do this, it’s rather easy to hit delete accidentally but in CLI? I wanna see a cat type rm
and some valid parameters, so if the user typed the whole command out it should probably do just the one exact (destructive) thing.
I know, I’ve linked that to show the correct mimetype.
Is your web server returning the correct mimetype for the FooBar.mp4 file ? Also codecs part should probably look more like this:
type='video/mp4; codecs="av1, ogg"'
(omit the ogg in your case)E: if you are opening the html with the <video /> element as a file:// in firefox, you probably wont be able to load resources from http:// (only https:// it seems), and it will show the same error in this case but it’s because of security not because it can’t decode the media. You can see the detailed error (for loading the file) in developer tools ctrl+shift+i and switch to network tab.