Because that is what the law and those licenses on the box say (the EULA if you remember the times when physical software came with a “read before opening” license agreements).
Because that is what the law and those licenses on the box say (the EULA if you remember the times when physical software came with a “read before opening” license agreements).
A lot of digital games can be sold for a cheaper “full price” than physical ones ever could though because of the inherent costs of the inefficient physical distribution network.
Make sure it is working but then ideally try to behave as if it wasn’t just in case.
Mainly because only a tiny percentage of a tiny percentage (physical media buyers) of the user base would do that so it is not worth developing a solution for it.
Honestly makes sense since you can then produce the boxes much earlier and ship them and go through all that physical distribution nonsense without worrying about patching from whatever is on disk to the actual finished product. Especially since I bet physical gamers want the game on day one too.
It is and always has been only licensing with physical media too.
In my experience cranking one aspect (like graphics) up to 11 in terms of realism just makes all the other things that aren’t realistic even more glaringly obvious in an effect sort of similar to the uncanny valley or to the way suspension of disbelief is harder to achieve in a movie that takes itself too seriously.
The assumption that you need amazing graphics for immersion is deeply flawed. We have had decades of people immersed in e.g. RPGs with very minimal graphics or even text only interfaces.
Virtual worlds are affected by similar problems. If you look at e.g. Second Life, a relatively established one you will quickly realize it has all kinds of users with relatively minimal spec systems and use it in all kinds of contexts where they also do other stuff (e.g. work, watching kids,…). But people who try to build new ones tend to try to build them as VR which is completely useless to that entire user base because they can’t afford a system that runs VR and also won’t work in situations where you need to do other stuff at the same time.
Maybe what we need is more analysis and fewer visionaries.
To be fair it is probably not on purpose. He is just too stupid to make realistic estimates of what will be possible.
Did they fix that bit where they forgot to put an actual game in there yet?
Self-regulation can work for safety but only if the measures needed to make things safer are cheap and pretty much don’t require quality control (e.g. do not install a slippery type of floor in front of your butcher counter) and the consequences are severe even without regulation (bad press, significantly fewer customers, medical bills to pay for the customer who does slip,…).
Self-regulation can work in cases where the incentives are set up just right, but when it works you have no real need to bring up regulation at all so whenever regulation is worth considering at all self-regulation has already failed pretty much by definition.
Or just cutting down the time they are allowed to spend on researching the issues properly.
Among computing hardware companies Nintendo is really second only to Apple in making sure to remind us to never buy their devices on a regular basis. Well, unless you count Sony perhaps but not sure I would count smart TVs in quite the same category.
At the same time Linux is eating their lunch on the server side thanks to containers and immutable systems not really being a thing that is possible for anyone but Microsoft to build on Windows and licensing becomes extremely complicated compared to Linux in those areas.
Most of the technical problems with learning/teaching are actually caused by sticking to outdated 19th century concepts in schools such as having the (by definition average) local teacher explain things instead of someone who actually knows how to explain the subject matter well and pretending that kids need to memorize everything in a modern world instead of incorporating the ability to look up things into the learning process.
Most of the actual major problems with education are caused by funding structures and deliberate sabotage by parts of society who benefit from an uneducated population without critical thinking and research skills.
While I can see your point I would like to point out that that might excuse problems parents have raising their children but not parents making that everyone else’s problem by insisting the rest of the world is made child-safe somehow.
It would take too long.
Making the bet that is, it would be leaked before you are done setting up the betting system.
Discord isn’t a forum, Discord is a chat software. Maybe you are thinking of Discourse which is a forum software that is also much worse than traditional forum software.