• Norodix@lemmy.world
    link
    fedilink
    arrow-up
    64
    ·
    10 months ago

    But but but… Consoles are the AAA industry. Indies have a chance because of PC gaming.

    • umbrella@lemmy.ml
      link
      fedilink
      arrow-up
      35
      ·
      10 months ago

      and nowadays im siding with the indies.

      triple A has been pretty dissapointing lately.

          • onlooker@lemmy.ml
            link
            fedilink
            arrow-up
            5
            ·
            10 months ago

            What do you mean? We already have them. For example, Dark Souls makes me go AAAAAAAAAAAAAAAAAAAAAAAAAA all the time.

          • idunnololz@lemmy.world
            link
            fedilink
            arrow-up
            3
            ·
            edit-2
            10 months ago

            the year is 2050
            you are in a stadium
            a man walks up on stage. he yells at the top of his lungs for 30 minutes straight
            the crowd goes wild
            suddenly the lights go out
            the lights come back on slowly
            you see “The elder scrolls V: Skyrim”
            The first AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA…A game
            Todd Howard has done it again

    • Franklin@lemmy.world
      link
      fedilink
      arrow-up
      7
      ·
      10 months ago

      Honestly the XBLA (Xbox live arcade) kicked off a lot of indie games, that was short lived though it differently has the best chance on PC

      • Quetzalcutlass@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        10 months ago

        The best thing to come out of Microsoft’s push into the indie space was XNA, which even now stands as one of the best game development frameworks of all time. It’s a shame they murdered it in its crib.

        (I know Monogame/FNA exist, but I’ll always wonder where the project could have gone with Microsoft-level funding)