They don’t even “lose money” in either scenario. They just don’t make new money.
Businesses consider those the same thing unfortunately :/
They don’t even lose money, they just don’t earn any.
This is why pirating games that aren’t available to be bought anymore is never wrong
big imo: pirating AAA games at all is never wrong
Yeah, say I want an old need for speed game, either buy a disk for a high price that I can’t put in my disk drive-less PC or pirate it…
Hmm I wonder which one I will choose
I’m sooo tired of hearing about bad companies being shitty to their consumers and then watching thousands post about how wholesome and sweet Nintendo is and sharing their new animal crossing themed butthole tattoo to honor them.
Stop paying these pricks and just pirate their stuff.
I mean lots of media has always worked that way. Build up the nostalgia to increase what people are willing to pay. Before VHS, Disney would lock up their movies and bring them out to theaters every couple of decades making way more money than if they put it on TV. It drives demand. And they think it should be their decision whether to satisfy that demand or not.
They called it the “Disney Vault”. They did the same for VHS too, they would re-release old movies onto VHS for a limited time and then it would “Go back in the Vault”. Its an annoyingly effective marketing scheme and I hate that almost all studios do this with their shows and movies now.
Same thing with DVD and Blu Ray, heck if you still buy those plastic data disks they still do it.
Yeah, just not as effective after VHS since you only have to buy it once, or just illegally copy someone else’s. I think that’s what Netflix mostly was used for in the DVD days. Rent the movie to be copied and shared.
More companies should do like id Software and open-source their games after a set amount of time.
That would be pretty nice. But companies usually protect their IP, so they won’t go around showing how they code their games.
If they open source it isn’t it easier for other companies to release clones? Not identical but inspired on their code. At a lower cost because the engineering challenges of coding the game are already taught in there.
not sure if the programming and engineering problems of a game released 20 yeasr ago have too much relevance today
Ah ok, 20 years seems fair. I wonder if Nintendo is concerned people would rather play old emulated games for free instead of buying new (expensive) games.
Or are they planning to monetize these old games at some point? Imagine if they provided a monthly subscription to a library of emulated games for Switch. Playstation does this in the Premium subscription layer.
Anyways, if they are going after people emulating 20yo games, that’s pretty unreasonable. That’s some penny-grabbing shit right there. How much people actually emulate games anyways? How much people want to play 20yo games anyways? I can’t imagine that being any kind of threat to their income.
They want you to buy a Switch and Switch Online to play those games.
Pirating as an alternative to paying as often as one can, even when the product is on offer by Nintendo or whoever, is usually very easy. It’s the least we can all do in terms of class struggle.
That’s why Steam’s business mindset is to get you the game as easily as possible. If it’s easier to buy than to not most people will buy it.
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